My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Sparky
Giant Snowball
Skeletons
Zap
Skeletons Sparky
Barbarian Barrel
Skeletons Knight Tesla Wizard Sparky
The Log
Skeletons Sparky
Earthquake
Skeletons Tesla
Arrows
Skeletons
Royal Delivery
Skeletons Knight Wizard Sparky
Fireball
Tesla Wizard Sparky
Poison
Wizard Sparky
Lightning
Knight Tesla Wizard Sparky Monk
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tesla Wizard Monk Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Tesla

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wizard The Log Sparky
Tesla
Wizard
Knight Sparky
Lightning
The Log
Knight Sparky
Sparky
Knight Wizard The Log
Monk

Defense Synergies 3 12

Skeletons
Tesla Knight Wizard The Log Sparky Monk
Knight
Tesla Skeletons Wizard The Log Sparky
Tesla
Skeletons Knight The Log Wizard
Wizard
Skeletons Knight Tesla The Log
Lightning
The Log
The Log
Tesla Skeletons Knight Wizard Lightning Sparky
Sparky
Skeletons Knight The Log
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla Wizard The Log Sparky
Sparky Skeletons Knight Tesla The Log Monk
Tesla Sparky Skeletons Knight Lightning
Tesla Sparky Skeletons Knight Monk
Lightning The Log Sparky Monk
The Log Skeletons Tesla
Tesla Lightning Wizard
Lightning Tesla The Log Sparky Monk
Tesla Sparky Skeletons
Knight Skeletons Tesla Sparky
Skeletons Knight Tesla Wizard The Log
Tesla Wizard
Tesla Sparky Skeletons Knight Wizard Lightning The Log
Wizard Sparky Tesla The Log
Sparky Knight Tesla
Monk Tesla Lightning The Log Sparky
Tesla Wizard Sparky Skeletons Knight
Tesla Knight Wizard The Log
Wizard The Log Knight Tesla
Sparky Tesla
Wizard Knight Tesla The Log Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Sparky
Knight Tesla Wizard Lightning The Log Monk
Skeletons Knight Lightning The Log Sparky
Lightning Knight Tesla The Log Sparky Monk
Skeletons Knight Tesla Sparky
Wizard Skeletons Tesla Monk
Sparky Skeletons Knight Tesla Lightning
Knight Tesla Sparky
Lightning Skeletons Knight The Log Sparky Monk
Skeletons Tesla Sparky
Knight Tesla Sparky
Lightning Monk The Log
Lightning Skeletons Knight Tesla Wizard Sparky
Wizard Tesla Sparky
Tesla Sparky Skeletons Knight Lightning The Log Monk
Tesla Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight The Log Sparky Monk
Monk The Log
Lightning The Log Sparky
Lightning Knight The Log Sparky
Wizard The Log Sparky
Wizard Monk
Wizard The Log Sparky
The Log Wizard Lightning
The Log Monk Wizard Lightning
Lightning Sparky
Lightning Monk Knight Wizard The Log Sparky
Lightning Monk Wizard
Lightning Knight The Log Sparky
Lightning Monk
Lightning The Log Sparky
Lightning Wizard The Log Sparky
Lightning Wizard The Log Sparky
Lightning Monk Sparky
Lightning Sparky
Lightning Wizard The Log Sparky Monk
Lightning Wizard The Log Monk
Lightning The Log Sparky Monk
Lightning Wizard
Lightning The Log Sparky Monk
Lightning The Log Monk
The Log Wizard Sparky
The Log Wizard Lightning Sparky Monk
Lightning Wizard The Log Sparky Monk
Lightning The Log Sparky
Lightning Wizard Sparky
Lightning Wizard
Lightning Sparky
Lightning Wizard The Log Sparky
Lightning Sparky Monk
Sparky
Wizard Lightning The Log Sparky Monk
Lightning
Lightning Wizard Monk
The Log
Lightning Knight Wizard Sparky
The Log Wizard Lightning
Lightning Monk Sparky
Sparky
Lightning The Log Sparky
Lightning
Lightning The Log Sparky Monk
Sparky
Lightning Wizard Sparky Monk

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