My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace Giant Baby Dragon Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Prince
Giant Snowball
Skeletons Furnace Baby Dragon Witch Lumberjack
Zap
Skeletons Furnace Witch Prince
Barbarian Barrel
Skeletons Furnace Witch Lumberjack
The Log
Skeletons Furnace Witch Prince Lumberjack
Earthquake
Skeletons Furnace Witch
Arrows
Skeletons Furnace Witch
Royal Delivery
Skeletons Baby Dragon Witch Prince Lumberjack
Fireball
Furnace Baby Dragon Witch Lumberjack
Poison
Furnace Witch
Lightning
Furnace Baby Dragon Witch Prince Lumberjack
Rocket
Furnace Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Furnace Baby Dragon Lumberjack Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Furnace Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Giant Baby Dragon
Furnace
Giant Baby Dragon Prince
Giant
Prince Fireball Furnace Baby Dragon Witch Lumberjack
Baby Dragon
Fireball Furnace Giant Witch Prince Lumberjack
Witch
Giant Baby Dragon Prince Lumberjack
Prince
Giant Furnace Baby Dragon Witch Lumberjack
Lumberjack
Giant Baby Dragon Witch Prince

Defense Synergies 0 14

Skeletons
Furnace Baby Dragon Witch Prince Lumberjack
Fireball
Lumberjack
Furnace
Skeletons Baby Dragon Prince Lumberjack
Giant
Baby Dragon
Skeletons Furnace Witch Prince Lumberjack
Witch
Skeletons Baby Dragon Prince Lumberjack
Prince
Skeletons Furnace Baby Dragon Witch
Lumberjack
Skeletons Fireball Furnace Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Lumberjack Skeletons Furnace Witch Prince
Furnace Witch Prince Lumberjack Skeletons
Witch Prince Lumberjack Skeletons Furnace
Fireball Prince Lumberjack
Fireball Skeletons Furnace Baby Dragon Lumberjack
Furnace Fireball Baby Dragon Witch
Fireball Baby Dragon
Witch Skeletons Furnace Prince Lumberjack
Skeletons Prince Lumberjack
Witch Skeletons Fireball Furnace Baby Dragon Lumberjack
Fireball Furnace Baby Dragon Witch
Furnace Prince Lumberjack Skeletons Fireball Witch
Fireball Furnace Baby Dragon Witch Prince Lumberjack
Furnace Prince Lumberjack
Fireball Furnace Prince Lumberjack
Skeletons Fireball Furnace Witch Prince Lumberjack
Fireball Furnace Baby Dragon Witch Prince Lumberjack
Furnace Baby Dragon Witch Fireball Lumberjack
Prince Lumberjack
Fireball Furnace Baby Dragon Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Fireball Furnace Witch Prince
Fireball Baby Dragon Prince Lumberjack
Lumberjack Skeletons Furnace Witch Prince
Prince Lumberjack Fireball
Skeletons Witch Prince Lumberjack
Fireball Furnace Skeletons Baby Dragon Witch
Prince Skeletons Fireball Furnace Witch Lumberjack
Prince Lumberjack
Skeletons Fireball Baby Dragon Witch Prince
Witch Skeletons
Witch Prince Lumberjack
Fireball Prince
Prince Skeletons Fireball Witch Lumberjack
Fireball Furnace Baby Dragon Witch
Witch Skeletons Fireball Furnace Baby Dragon Prince Lumberjack
Fireball Baby Dragon Witch
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Prince
Fireball Furnace Baby Dragon
Fireball Furnace Baby Dragon Witch
Furnace Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Prince Lumberjack
Fireball Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Furnace Baby Dragon Prince
Fireball Furnace Baby Dragon Witch
Fireball Furnace Baby Dragon
Fireball
Fireball Baby Dragon Prince
Fireball Baby Dragon Witch
Fireball Baby Dragon Prince
Fireball
Prince
Fireball Baby Dragon
Fireball Furnace Baby Dragon Witch
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Prince
Fireball Baby Dragon
Fireball Furnace Baby Dragon Witch
Fireball Witch
Fireball
Fireball
Fireball
Prince
Fireball
Fireball Witch Prince
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon Prince Lumberjack
Fireball Baby Dragon
Fireball
Prince
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Prince
Prince
Fireball

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