My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Skeleton Army Giant Skeleton Miner
Giant Snowball
Skeletons Bats Goblin Barrel Skeleton Army Miner
Zap
Skeletons Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Valkyrie Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Skeletons Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Bats Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Bats Valkyrie Wizard Goblin Barrel Skeleton Army Giant Skeleton Miner
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Skeleton Army Miner Valkyrie Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Giant Skeleton Miner Goblin Barrel
Valkyrie
Bats Goblin Barrel Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton Miner
Goblin Barrel
Valkyrie Bats Skeleton Army Giant Skeleton Miner
Skeleton Army
Goblin Barrel
Giant Skeleton
Bats Valkyrie Wizard Goblin Barrel Miner
Miner
Bats Wizard Goblin Barrel Giant Skeleton

Defense Synergies 0 9

Skeletons
Bats Wizard Giant Skeleton
Bats
Skeletons Valkyrie Giant Skeleton
Valkyrie
Bats Wizard
Wizard
Skeletons Valkyrie Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Wizard Giant Skeleton
Giant Skeleton
Skeletons Bats Wizard Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Skeletons Bats Valkyrie
Skeleton Army Skeletons Bats Valkyrie Giant Skeleton
Skeleton Army Skeletons Bats Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Skeletons Bats Valkyrie
Bats Wizard
Valkyrie Giant Skeleton
Skeletons Skeleton Army
Skeleton Army Skeletons Valkyrie Giant Skeleton Miner
Bats Valkyrie Skeleton Army Skeletons Wizard Giant Skeleton
Bats Wizard
Skeleton Army Skeletons Bats Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Bats
Skeleton Army
Skeleton Army
Wizard Skeletons Bats Valkyrie Skeleton Army
Valkyrie Bats Wizard Skeleton Army
Valkyrie Wizard Bats Giant Skeleton
Valkyrie Wizard Skeleton Army Bats Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Giant Skeleton
Valkyrie Wizard Miner
Skeleton Army Giant Skeleton Skeletons Bats Valkyrie
Valkyrie Skeleton Army Giant Skeleton Bats
Giant Skeleton Skeletons Valkyrie Skeleton Army
Wizard Skeletons Bats
Skeleton Army Skeletons Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Skeletons Bats Valkyrie Skeleton Army
Skeletons Skeleton Army
Bats Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Skeletons Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Skeletons Bats Valkyrie Giant Skeleton
Bats Valkyrie Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Miner
Giant Skeleton Miner
Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Bats
Wizard
Wizard
Miner Wizard
Bats
Miner Valkyrie Wizard
Wizard
Miner
Wizard
Wizard
Bats
Wizard
Valkyrie Wizard Miner
Giant Skeleton
Wizard
Valkyrie Wizard
Miner Wizard
Wizard Miner
Miner
Bats Wizard
Bats Wizard
Wizard Miner
Giant Skeleton
Wizard
Bats Skeleton Army
Wizard
Miner Valkyrie Wizard
Wizard
Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton Miner
Wizard

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