My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Bad
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Clone
Giant Snowball
Bomber Skeleton Barrel Clone Baby Dragon
Zap
Bomber Skeleton Barrel Clone
Barbarian Barrel
Bomber Skeleton Barrel Clone
The Log
Bomber Skeleton Barrel Clone
Earthquake
Bomber Clone
Arrows
Bomber Skeleton Barrel Clone
Royal Delivery
Bomber Skeleton Barrel Clone Baby Dragon P.E.K.K.A
Fireball
Bomber Skeleton Barrel Clone Baby Dragon
Poison
Bomber Skeleton Barrel Clone
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Clone Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Rage The Log Skeleton Barrel Clone Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Rage The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Baby Dragon P.E.K.K.A
Skeleton Barrel
Clone Bomber Mirror
Mirror
The Log Skeleton Barrel
Rage
Clone
Skeleton Barrel Baby Dragon
Baby Dragon
Bomber Clone P.E.K.K.A
P.E.K.K.A
Bomber Baby Dragon The Log
The Log
Mirror P.E.K.K.A

Defense Synergies 1 5

Bomber
P.E.K.K.A The Log
Skeleton Barrel
Mirror
The Log
Rage
Clone
Baby Dragon
P.E.K.K.A The Log
P.E.K.K.A
The Log Bomber Baby Dragon
The Log
P.E.K.K.A Bomber Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Baby Dragon The Log
P.E.K.K.A The Log
P.E.K.K.A Bomber
P.E.K.K.A
Bomber P.E.K.K.A The Log
The Log Bomber Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Bomber
Bomber Baby Dragon The Log
Baby Dragon
P.E.K.K.A Bomber The Log
Bomber Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Bomber P.E.K.K.A
Bomber Baby Dragon The Log
Baby Dragon The Log Bomber
P.E.K.K.A
Bomber Baby Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Skeleton Barrel Baby Dragon The Log
P.E.K.K.A The Log
P.E.K.K.A The Log
P.E.K.K.A
Skeleton Barrel Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A
Bomber Baby Dragon
Bomber Baby Dragon P.E.K.K.A The Log
Bomber Baby Dragon P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel The Log
Bomber Baby Dragon The Log
Skeleton Barrel Baby Dragon
Bomber Baby Dragon The Log
The Log Skeleton Barrel Baby Dragon
The Log Skeleton Barrel
Skeleton Barrel The Log
Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log
Bomber Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Bomber
Bomber Skeleton Barrel Baby Dragon The Log
Bomber Skeleton Barrel Baby Dragon The Log
Baby Dragon The Log
The Log
Skeleton Barrel Baby Dragon The Log
The Log Bomber Baby Dragon
The Log Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Baby Dragon
Skeleton Barrel
Bomber The Log
P.E.K.K.A
The Log
Skeleton Barrel
Baby Dragon
The Log
Baby Dragon
The Log Bomber Skeleton Barrel Baby Dragon
P.E.K.K.A
Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
P.E.K.K.A

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