My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Musketeer Hog Rider
Zap
Bats Cannon
Barbarian Barrel
Ice Spirit Knight Cannon Musketeer
The Log
Ice Spirit Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Bats Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Giant Snowball The Log Knight Cannon Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Giant Snowball The Log

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Bats Giant Snowball Musketeer
Bats
Knight Hog Rider Ice Spirit
Giant Snowball
Hog Rider Ice Spirit Knight Musketeer The Log
Knight
Ice Spirit Bats Musketeer Hog Rider Giant Snowball The Log
Cannon
Musketeer
Knight Hog Rider Ice Spirit Giant Snowball The Log
Hog Rider
Ice Spirit Bats Giant Snowball Knight Musketeer The Log
The Log
Hog Rider Giant Snowball Knight Musketeer

Defense Synergies 7 14

Ice Spirit
Musketeer Bats Giant Snowball Knight Cannon The Log
Bats
Knight Ice Spirit Giant Snowball Cannon Musketeer The Log
Giant Snowball
Ice Spirit Bats Knight Cannon Musketeer The Log
Knight
Bats Cannon Musketeer Ice Spirit Giant Snowball The Log
Cannon
Knight Musketeer The Log Ice Spirit Bats Giant Snowball
Musketeer
Ice Spirit Knight Cannon The Log Bats Giant Snowball
Hog Rider
The Log
Cannon Musketeer Ice Spirit Bats Giant Snowball Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer The Log
Ice Spirit Bats Knight Cannon Musketeer The Log
Cannon Bats Giant Snowball Knight Musketeer
Cannon Bats Knight Musketeer
The Log
The Log Bats Giant Snowball Cannon Musketeer
Bats Giant Snowball Musketeer Ice Spirit Cannon
Cannon Musketeer The Log
Cannon Musketeer
Knight Ice Spirit Giant Snowball Cannon Musketeer
Bats Giant Snowball Knight Cannon Musketeer The Log
Musketeer Bats Giant Snowball
Cannon Ice Spirit Bats Giant Snowball Knight Musketeer The Log
Ice Spirit Bats Giant Snowball Cannon The Log
Knight Cannon
Ice Spirit Giant Snowball Cannon The Log
Bats Knight Cannon Musketeer
Ice Spirit Cannon Bats Giant Snowball Knight Musketeer The Log
Giant Snowball The Log Ice Spirit Bats Knight Cannon Musketeer
Cannon Musketeer
Bats Giant Snowball Knight Cannon Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball
Giant Snowball Knight Musketeer The Log
Ice Spirit Bats Knight Musketeer The Log
Bats Knight Musketeer The Log
Knight Cannon Musketeer
Ice Spirit Bats Giant Snowball Musketeer
Bats Knight Musketeer
Knight
Ice Spirit Bats Giant Snowball Knight The Log
Cannon Musketeer
Bats Knight Musketeer
Giant Snowball The Log
Knight Cannon
Cannon Musketeer
Ice Spirit Bats Knight Musketeer The Log
Bats Giant Snowball Cannon Musketeer The Log
Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Giant Snowball Musketeer The Log
The Log
Knight Musketeer The Log
Giant Snowball The Log
Ice Spirit Bats Giant Snowball Musketeer
Musketeer The Log
The Log Ice Spirit Giant Snowball
The Log Giant Snowball
Bats Giant Snowball Musketeer
Knight Musketeer The Log
Giant Snowball Musketeer
Giant Snowball Knight Musketeer The Log
Musketeer
Giant Snowball Musketeer The Log
Giant Snowball Musketeer The Log
Musketeer The Log
Giant Snowball
Bats
Giant Snowball Musketeer The Log
Giant Snowball The Log
Musketeer The Log
Giant Snowball
Musketeer The Log
Giant Snowball Musketeer The Log
Giant Snowball The Log Ice Spirit
The Log Giant Snowball Musketeer
Giant Snowball Musketeer The Log
Musketeer The Log
Bats Giant Snowball Musketeer
Ice Spirit Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer The Log
Ice Spirit Giant Snowball
Giant Snowball The Log
Ice Spirit Bats Musketeer
Giant Snowball Musketeer
The Log
Knight Musketeer
The Log Giant Snowball Musketeer
Giant Snowball
Musketeer
Ice Spirit Bats Giant Snowball Musketeer The Log
Bats Giant Snowball Musketeer
Giant Snowball Musketeer The Log

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