My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Barbarians
Zap
Royal Giant Dark Prince
Barbarian Barrel
Barbarians Wizard Dark Prince
The Log
Barbarians Royal Giant Dark Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Wizard Dark Prince
Fireball
Barbarians Wizard
Poison
Barbarians Wizard
Lightning
Ice Golem Wizard Dark Prince
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Ice Golem Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Ice Golem Wizard Tornado Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Arrows Tornado Dark Prince Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Arrows Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Royal Giant Ice Golem Tornado Dark Prince
Arrows
Royal Giant Dark Prince
Barbarians
Giant Snowball
Royal Giant
Arrows Giant Snowball Ice Golem Wizard Tornado Dark Prince
Ice Golem
Giant Snowball Royal Giant
Wizard
Tornado Royal Giant Dark Prince
Tornado
Wizard Giant Snowball Royal Giant Dark Prince
Dark Prince
Giant Snowball Arrows Royal Giant Wizard Tornado

Defense Synergies 1 12

Giant Snowball
Barbarians Ice Golem Wizard Dark Prince
Arrows
Barbarians Ice Golem Tornado Dark Prince
Barbarians
Giant Snowball Arrows
Royal Giant
Ice Golem
Giant Snowball Arrows Wizard Tornado
Wizard
Tornado Giant Snowball Ice Golem Dark Prince
Tornado
Wizard Arrows Ice Golem Dark Prince
Dark Prince
Giant Snowball Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard
Barbarians Dark Prince
Barbarians Tornado Giant Snowball Dark Prince
Barbarians Dark Prince
Arrows Barbarians Tornado Dark Prince
Arrows Tornado Giant Snowball Dark Prince
Giant Snowball Tornado Arrows Wizard
Arrows Barbarians Ice Golem
Barbarians Tornado
Tornado Giant Snowball Barbarians Ice Golem Dark Prince
Barbarians Giant Snowball Arrows Ice Golem Wizard Tornado Dark Prince
Arrows Giant Snowball Wizard Tornado
Barbarians Giant Snowball Wizard Dark Prince
Wizard Giant Snowball Arrows Barbarians Tornado Dark Prince
Barbarians
Barbarians Tornado Giant Snowball
Barbarians Wizard Arrows Tornado Dark Prince
Arrows Giant Snowball Barbarians Wizard Tornado Dark Prince
Giant Snowball Arrows Wizard Tornado Barbarians Ice Golem Dark Prince
Barbarians Tornado
Wizard Dark Prince Giant Snowball Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Ice Golem Dark Prince
Giant Snowball Arrows Ice Golem Wizard
Barbarians Ice Golem Dark Prince
Dark Prince Barbarians Ice Golem Tornado
Barbarians Dark Prince
Arrows Wizard Giant Snowball Ice Golem Tornado
Dark Prince Barbarians Ice Golem
Barbarians Dark Prince
Giant Snowball Barbarians Ice Golem Tornado Dark Prince
Barbarians
Barbarians Dark Prince
Giant Snowball Arrows Barbarians Tornado Dark Prince
Barbarians Dark Prince Ice Golem Wizard
Wizard Barbarians
Barbarians Ice Golem Tornado Dark Prince
Arrows Giant Snowball Barbarians Ice Golem Wizard Dark Prince
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Giant Snowball Tornado
Arrows
Arrows Barbarians Ice Golem Dark Prince
Wizard Giant Snowball Arrows Dark Prince
Arrows Wizard Giant Snowball Ice Golem Tornado
Arrows Wizard Tornado
Arrows Giant Snowball Ice Golem Wizard Tornado
Arrows Giant Snowball Wizard Tornado
Giant Snowball Tornado
Arrows Wizard Tornado Dark Prince
Giant Snowball Arrows Wizard Tornado
Giant Snowball Ice Golem
Arrows
Giant Snowball Arrows Ice Golem
Giant Snowball Arrows Wizard
Arrows Wizard
Giant Snowball Arrows Tornado
Giant Snowball Arrows Wizard Dark Prince
Giant Snowball Arrows Wizard Tornado
Giant Snowball Arrows Wizard Tornado
Tornado
Giant Snowball Arrows Barbarians
Giant Snowball Arrows Ice Golem Tornado Wizard Dark Prince
Arrows Giant Snowball Wizard Tornado
Giant Snowball Arrows Wizard Tornado
Arrows Tornado
Giant Snowball Arrows Ice Golem Wizard Tornado
Giant Snowball Wizard
Giant Snowball
Giant Snowball Arrows Wizard
Giant Snowball Arrows
Giant Snowball Arrows Wizard
Barbarians Dark Prince
Giant Snowball Arrows Wizard Tornado
Arrows
Wizard Dark Prince
Arrows Giant Snowball Ice Golem Wizard
Giant Snowball Arrows Tornado
Dark Prince
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Tornado Dark Prince
Wizard

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