My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Graveyard
Giant Snowball
Zappies Graveyard
Zap
Firecracker Zappies Graveyard
Barbarian Barrel
Firecracker Elite Barbarians Bomb Tower Zappies Graveyard
The Log
Firecracker Elite Barbarians Zappies Graveyard
Earthquake
Firecracker Bomb Tower Zappies Graveyard
Arrows
Firecracker Zappies Graveyard
Royal Delivery
Firecracker Elite Barbarians Zappies Graveyard
Fireball
Firecracker Elite Barbarians Bomb Tower Zappies
Poison
Firecracker Bomb Tower Zappies Graveyard
Lightning
Elite Barbarians Bomb Tower
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Earthquake Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Firecracker Earthquake Bomb Tower Zappies Freeze Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Firecracker Earthquake Bomb Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Graveyard Firecracker Elite Barbarians
Firecracker
Giant Snowball Elite Barbarians Earthquake Zappies
Elite Barbarians
Giant Snowball Firecracker Zappies Graveyard
Earthquake
Giant Snowball Firecracker Graveyard
Bomb Tower
Zappies
Firecracker Elite Barbarians Graveyard
Freeze
Graveyard
Graveyard
Giant Snowball Freeze Elite Barbarians Earthquake Zappies

Defense Synergies 0 10

Giant Snowball
Firecracker Elite Barbarians Earthquake Bomb Tower Zappies
Firecracker
Giant Snowball Earthquake Bomb Tower Zappies
Elite Barbarians
Giant Snowball
Earthquake
Giant Snowball Firecracker Bomb Tower Zappies
Bomb Tower
Giant Snowball Firecracker Earthquake
Zappies
Giant Snowball Firecracker Earthquake
Freeze
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Zappies
Elite Barbarians Bomb Tower Firecracker Zappies
Bomb Tower Giant Snowball Elite Barbarians Zappies Freeze
Elite Barbarians Bomb Tower Firecracker Zappies
Firecracker Elite Barbarians Earthquake Bomb Tower
Freeze Giant Snowball Firecracker Earthquake Bomb Tower Zappies
Giant Snowball Firecracker Bomb Tower Zappies Freeze
Earthquake Bomb Tower
Zappies Elite Barbarians Bomb Tower
Elite Barbarians Giant Snowball Firecracker Zappies
Giant Snowball Firecracker Earthquake Bomb Tower Zappies Freeze
Giant Snowball Firecracker Zappies
Bomb Tower Giant Snowball Elite Barbarians Earthquake Zappies Freeze
Bomb Tower Giant Snowball Firecracker Earthquake Zappies Freeze
Elite Barbarians Bomb Tower Zappies
Bomb Tower Giant Snowball Elite Barbarians Zappies Freeze
Bomb Tower Firecracker Elite Barbarians Zappies
Bomb Tower Giant Snowball Firecracker Elite Barbarians Zappies
Giant Snowball Earthquake Bomb Tower Freeze Firecracker Zappies
Elite Barbarians Bomb Tower Zappies
Giant Snowball Firecracker Elite Barbarians Earthquake Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Zappies
Giant Snowball Firecracker Elite Barbarians Bomb Tower
Zappies Elite Barbarians Bomb Tower
Elite Barbarians Zappies
Elite Barbarians Zappies
Firecracker Giant Snowball Bomb Tower Zappies Freeze
Elite Barbarians Bomb Tower Zappies
Elite Barbarians Bomb Tower Zappies
Freeze Giant Snowball Firecracker Elite Barbarians Bomb Tower Zappies
Zappies
Elite Barbarians Bomb Tower Zappies
Giant Snowball Elite Barbarians
Elite Barbarians Bomb Tower Zappies
Firecracker Bomb Tower Zappies
Elite Barbarians Zappies Firecracker Bomb Tower Freeze
Giant Snowball Firecracker Elite Barbarians Earthquake Bomb Tower Zappies Freeze
Giant Snowball Bomb Tower
Elite Barbarians Bomb Tower Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Freeze
Firecracker Giant Snowball
Earthquake
Earthquake Firecracker Freeze
Giant Snowball Firecracker Earthquake
Firecracker Giant Snowball Freeze
Firecracker Earthquake
Earthquake Giant Snowball Firecracker Freeze
Giant Snowball Firecracker
Giant Snowball Elite Barbarians
Firecracker Earthquake
Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker Elite Barbarians
Earthquake Firecracker Freeze
Earthquake Giant Snowball Firecracker Elite Barbarians
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Giant Snowball Earthquake Freeze
Giant Snowball Firecracker Earthquake
Giant Snowball Firecracker Earthquake
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Firecracker Earthquake Freeze
Firecracker Giant Snowball Earthquake
Giant Snowball
Firecracker
Elite Barbarians Giant Snowball Firecracker
Giant Snowball Firecracker Zappies Freeze
Giant Snowball Elite Barbarians
Giant Snowball Earthquake
Giant Snowball Firecracker Zappies Freeze
Giant Snowball Firecracker Earthquake
Earthquake Zappies Freeze
Giant Snowball Firecracker Zappies
Freeze
Firecracker
Giant Snowball Firecracker Earthquake
Giant Snowball
Firecracker Elite Barbarians
Giant Snowball Firecracker Elite Barbarians Zappies Freeze
Firecracker Giant Snowball Zappies
Giant Snowball Firecracker Freeze
Firecracker

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