My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A Mother Witch
Fireball
Firecracker Mother Witch
Poison
Firecracker Mother Witch
Lightning
Knight Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Giant Snowball Rage Knight Firecracker Earthquake Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Giant Snowball Rage Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake P.E.K.K.A Knight Firecracker Mirror Mother Witch
Knight
Firecracker Giant Snowball Earthquake Mother Witch
Firecracker
Knight Giant Snowball Earthquake Mirror P.E.K.K.A
Earthquake
Giant Snowball Knight Firecracker Mirror P.E.K.K.A Mother Witch
Mirror
Giant Snowball Firecracker Earthquake
Rage
Mother Witch
P.E.K.K.A
Giant Snowball Firecracker Earthquake Mother Witch
Mother Witch
Giant Snowball Knight Earthquake Rage P.E.K.K.A

Defense Synergies 2 10

Giant Snowball
Mirror Knight Firecracker Earthquake P.E.K.K.A Mother Witch
Knight
Firecracker Giant Snowball Earthquake Mother Witch
Firecracker
Knight Giant Snowball Earthquake Mirror P.E.K.K.A
Earthquake
Giant Snowball Knight Firecracker
Mirror
Giant Snowball Firecracker
Rage
P.E.K.K.A
Giant Snowball Firecracker
Mother Witch
Giant Snowball Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker
P.E.K.K.A Knight Firecracker
P.E.K.K.A Giant Snowball Knight
P.E.K.K.A Knight Firecracker
Firecracker Earthquake P.E.K.K.A
Giant Snowball Firecracker Earthquake Mother Witch
Giant Snowball Firecracker
Earthquake P.E.K.K.A
P.E.K.K.A
Knight Giant Snowball Firecracker
Mother Witch Giant Snowball Knight Firecracker Earthquake
Giant Snowball Firecracker
P.E.K.K.A Giant Snowball Knight Earthquake
Giant Snowball Firecracker Earthquake P.E.K.K.A
P.E.K.K.A Knight
Giant Snowball P.E.K.K.A
Knight Firecracker P.E.K.K.A
Giant Snowball Knight Firecracker
Giant Snowball Earthquake Knight Firecracker Mother Witch
P.E.K.K.A
Giant Snowball Knight Firecracker Earthquake P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball P.E.K.K.A
Giant Snowball Knight Firecracker
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
Firecracker Mother Witch Giant Snowball
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Giant Snowball Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Giant Snowball
P.E.K.K.A Knight
Firecracker
Knight Firecracker P.E.K.K.A
Giant Snowball Firecracker Earthquake P.E.K.K.A Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker
Firecracker Giant Snowball
Earthquake
Earthquake Knight Firecracker
Giant Snowball Firecracker Earthquake
Firecracker Mother Witch Giant Snowball
Firecracker Earthquake
Earthquake Giant Snowball Firecracker
Giant Snowball Firecracker
Giant Snowball
Firecracker Knight Earthquake
Giant Snowball Firecracker
Earthquake Giant Snowball Knight Firecracker
Earthquake Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Giant Snowball Firecracker
Earthquake Firecracker
Giant Snowball Earthquake
Giant Snowball Firecracker Earthquake
Giant Snowball Firecracker Earthquake Mother Witch
Earthquake
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Firecracker Earthquake Mother Witch
Firecracker Giant Snowball Earthquake
Giant Snowball
Firecracker
Giant Snowball Firecracker Mother Witch
Giant Snowball Firecracker
Giant Snowball
Giant Snowball Earthquake
Giant Snowball Firecracker
P.E.K.K.A
Giant Snowball Firecracker Earthquake
Earthquake
Giant Snowball Firecracker
Knight Firecracker
Giant Snowball Firecracker Earthquake
Giant Snowball
Firecracker P.E.K.K.A
Giant Snowball Firecracker
Firecracker Giant Snowball
Giant Snowball Firecracker
P.E.K.K.A
Firecracker

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