My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Wizard Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats Prince
Barbarian Barrel
Rascals Wizard Lumberjack
The Log
Rascals Mini P.E.K.K.A Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Mini P.E.K.K.A Hog Rider Wizard Prince Lumberjack
Fireball
Rascals Hog Rider Wizard Lumberjack
Poison
Bats Rascals Wizard
Lightning
Mini P.E.K.K.A Wizard Prince Lumberjack
Rocket
Rascals Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Mini P.E.K.K.A Hog Rider Lumberjack Rascals Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Giant Snowball Mini P.E.K.K.A Hog Rider

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rascals Mini P.E.K.K.A Prince Lumberjack
Giant Snowball
Hog Rider Prince Lumberjack
Rascals
Bats Hog Rider Prince Lumberjack
Mini P.E.K.K.A
Bats Hog Rider Wizard Lumberjack
Hog Rider
Bats Giant Snowball Rascals Mini P.E.K.K.A Wizard Prince Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider Prince Lumberjack
Prince
Bats Giant Snowball Rascals Hog Rider Wizard Lumberjack
Lumberjack
Bats Giant Snowball Rascals Mini P.E.K.K.A Hog Rider Wizard Prince

Defense Synergies 0 13

Bats
Giant Snowball Rascals Mini P.E.K.K.A Prince Lumberjack
Giant Snowball
Bats Rascals Mini P.E.K.K.A Wizard Prince Lumberjack
Rascals
Bats Giant Snowball
Mini P.E.K.K.A
Bats Giant Snowball Wizard
Hog Rider
Wizard
Giant Snowball Mini P.E.K.K.A Prince Lumberjack
Prince
Bats Giant Snowball Wizard
Lumberjack
Bats Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Lumberjack Bats Rascals Prince
Mini P.E.K.K.A Prince Lumberjack Bats Giant Snowball Rascals
Mini P.E.K.K.A Prince Lumberjack Bats Rascals
Mini P.E.K.K.A Prince Lumberjack
Bats Giant Snowball Rascals Lumberjack
Bats Giant Snowball Rascals Wizard
Rascals
Mini P.E.K.K.A Rascals Prince Lumberjack
Giant Snowball Rascals Mini P.E.K.K.A Prince Lumberjack
Bats Giant Snowball Rascals Wizard Lumberjack
Bats Giant Snowball Rascals Wizard
Mini P.E.K.K.A Prince Lumberjack Bats Giant Snowball Rascals Wizard
Wizard Bats Giant Snowball Rascals Mini P.E.K.K.A Prince Lumberjack
Mini P.E.K.K.A Rascals Prince Lumberjack
Giant Snowball Rascals Mini P.E.K.K.A Prince Lumberjack
Wizard Bats Rascals Mini P.E.K.K.A Prince Lumberjack
Bats Giant Snowball Rascals Wizard Prince Lumberjack
Giant Snowball Wizard Bats Rascals Lumberjack
Mini P.E.K.K.A Prince Lumberjack
Rascals Wizard Bats Giant Snowball Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Lumberjack Giant Snowball Prince
Giant Snowball Mini P.E.K.K.A Wizard Prince Lumberjack
Lumberjack Bats Rascals Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Lumberjack Bats Rascals
Rascals Mini P.E.K.K.A Prince Lumberjack
Wizard Bats Giant Snowball Rascals
Rascals Mini P.E.K.K.A Prince Bats Lumberjack
Mini P.E.K.K.A Rascals Prince Lumberjack
Bats Giant Snowball Mini P.E.K.K.A Prince
Bats Rascals Mini P.E.K.K.A Prince Lumberjack
Giant Snowball Prince
Rascals Mini P.E.K.K.A Prince Wizard Lumberjack
Wizard Rascals
Rascals Bats Mini P.E.K.K.A Prince Lumberjack
Bats Giant Snowball Rascals Mini P.E.K.K.A Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball
Rascals Prince
Wizard Giant Snowball
Wizard Bats Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Bats Giant Snowball Mini P.E.K.K.A Prince Lumberjack
Wizard Prince
Giant Snowball Wizard
Giant Snowball
Giant Snowball Prince
Giant Snowball Wizard
Wizard
Giant Snowball
Bats Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Wizard Prince
Giant Snowball Wizard
Prince
Giant Snowball Wizard
Prince
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Prince
Bats Giant Snowball Wizard
Bats Giant Snowball Wizard
Giant Snowball Mini P.E.K.K.A
Giant Snowball Wizard
Giant Snowball
Prince
Giant Snowball Wizard
Bats Prince
Giant Snowball Wizard
Rascals Mini P.E.K.K.A Wizard Prince Lumberjack
Giant Snowball Wizard
Giant Snowball
Prince
Bats Giant Snowball Rascals
Bats Giant Snowball
Giant Snowball Prince
Prince
Wizard

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