My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Dragon Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Balloon
Giant Snowball
Goblin Curse Balloon Electro Dragon
Zap
Goblin Curse Balloon
Barbarian Barrel
Goblin Curse Electro Wizard
The Log
Goblin Curse
Earthquake
Arrows
Goblin Curse
Royal Delivery
Balloon Electro Dragon Electro Wizard
Fireball
Balloon Electro Dragon Electro Wizard
Poison
Goblin Curse Balloon Electro Dragon Electro Wizard
Lightning
Balloon Electro Dragon Electro Wizard Goblinstein
Rocket
Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse The Log Arrows Electro Wizard Balloon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Goblin Curse The Log Arrows

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Balloon Electro Dragon The Log Electro Wizard
Arrows
Goblin Curse Balloon
Goblin Curse
Giant Snowball Arrows The Log
Balloon
Giant Snowball Arrows Electro Dragon The Log Electro Wizard
Electro Dragon
Giant Snowball Balloon
The Log
Goblin Curse Giant Snowball Balloon
Electro Wizard
Giant Snowball Balloon
Goblinstein

Defense Synergies 0 6

Giant Snowball
Electro Dragon The Log Electro Wizard
Arrows
Goblin Curse
Balloon
Electro Dragon
Giant Snowball The Log Electro Wizard
The Log
Giant Snowball Electro Dragon Electro Wizard
Electro Wizard
Giant Snowball Electro Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Electro Wizard
Goblin Curse Electro Dragon The Log Electro Wizard
Giant Snowball Goblin Curse Electro Dragon Electro Wizard
Goblin Curse Electro Dragon Electro Wizard
Arrows The Log
Arrows The Log Giant Snowball Electro Dragon Electro Wizard
Giant Snowball Electro Wizard Arrows Goblin Curse Electro Dragon
Arrows Electro Dragon The Log Electro Wizard
Goblin Curse
Giant Snowball Electro Wizard
Goblin Curse Electro Wizard Giant Snowball Arrows Electro Dragon The Log
Arrows Giant Snowball Goblin Curse Electro Dragon Electro Wizard
Giant Snowball Goblin Curse Electro Dragon The Log Electro Wizard
Giant Snowball Arrows Goblin Curse Electro Dragon The Log Electro Wizard
Goblin Curse Electro Wizard
Giant Snowball Goblin Curse The Log Electro Wizard Goblinstein
Arrows Electro Dragon Electro Wizard
Arrows Giant Snowball Electro Dragon The Log Electro Wizard
Giant Snowball Arrows The Log Goblin Curse Electro Dragon Electro Wizard
Goblin Curse Electro Wizard
Giant Snowball Arrows Goblin Curse Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Arrows Electro Dragon The Log
Electro Dragon The Log Electro Wizard
The Log Electro Wizard
Goblin Curse
Arrows Goblinstein Giant Snowball Goblin Curse Electro Dragon Electro Wizard
Electro Wizard
Goblin Curse
Electro Dragon Electro Wizard Goblinstein Giant Snowball The Log
Goblin Curse
Electro Dragon
Giant Snowball Arrows The Log Electro Wizard
Goblin Curse
Goblin Curse Electro Dragon
Electro Dragon Electro Wizard The Log Goblinstein
Arrows Giant Snowball Goblin Curse Electro Dragon The Log Electro Wizard
Giant Snowball Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Giant Snowball Goblin Curse Electro Dragon The Log Electro Wizard
Arrows Electro Dragon The Log
Arrows The Log
Giant Snowball Arrows Goblin Curse The Log Goblinstein
Arrows Goblinstein Giant Snowball Goblin Curse Electro Dragon
Arrows The Log
Arrows The Log Giant Snowball Goblin Curse Electro Dragon
Arrows The Log Giant Snowball Electro Dragon
Giant Snowball Electro Dragon Electro Wizard
Arrows Electro Dragon The Log Electro Wizard
Giant Snowball Arrows Goblin Curse Electro Dragon
Giant Snowball The Log
Arrows Electro Dragon
Giant Snowball Arrows The Log
Giant Snowball Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Giant Snowball Arrows
Giant Snowball Arrows Electro Dragon The Log Electro Wizard
Giant Snowball Arrows Goblin Curse Electro Dragon The Log
The Log
Giant Snowball Arrows
The Log
Giant Snowball Arrows Electro Dragon The Log
Giant Snowball Arrows Goblin Curse The Log Electro Dragon Goblinstein
Arrows The Log Giant Snowball Electro Dragon Electro Wizard
Giant Snowball Arrows Electro Dragon The Log
Arrows Goblin Curse The Log
Giant Snowball Arrows Goblin Curse Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Giant Snowball Goblinstein
Giant Snowball
Giant Snowball Arrows Electro Dragon The Log
Giant Snowball Arrows Electro Dragon Electro Wizard
Giant Snowball Arrows Goblin Curse The Log
Electro Wizard Electro Dragon Goblinstein
Giant Snowball Arrows Goblin Curse Electro Dragon Electro Wizard
Arrows The Log
Electro Dragon Electro Wizard
Arrows The Log Giant Snowball Electro Dragon
Giant Snowball Arrows
Electro Dragon
Electro Dragon Giant Snowball The Log Electro Wizard
Giant Snowball Electro Dragon Electro Wizard
Electro Dragon Giant Snowball The Log Electro Wizard
Electro Dragon

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