My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army Sparky
Giant Snowball
Cannon Goblin Barrel Guards Skeleton Army Princess
Zap
Cannon Goblin Barrel Guards Skeleton Army Princess Sparky
Barbarian Barrel
Cannon Goblin Barrel Guards Skeleton Army Princess Sparky
The Log
Cannon Goblin Barrel Guards Skeleton Army Princess Sparky
Earthquake
Cannon Goblin Barrel Guards Skeleton Army
Arrows
Goblin Barrel Guards Skeleton Army Princess
Royal Delivery
Goblin Barrel Guards Skeleton Army Princess Sparky
Fireball
Cannon Goblin Barrel Skeleton Army Princess Sparky
Poison
Cannon Guards Skeleton Army Princess Sparky
Lightning
Cannon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Electro Giant Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Guards Skeleton Army Princess Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Barrel
Guards Skeleton Army Princess Sparky
Guards
Goblin Barrel The Log
Skeleton Army
Goblin Barrel Sparky
Electro Giant
Sparky
The Log
Guards Princess Sparky
Princess
Goblin Barrel The Log Sparky
Sparky
Goblin Barrel Skeleton Army Electro Giant The Log Princess

Defense Synergies 1 14

Cannon
The Log Guards Skeleton Army Electro Giant Princess Sparky
Goblin Barrel
Guards
Cannon Skeleton Army The Log Princess Sparky
Skeleton Army
Cannon Guards The Log Princess Sparky
Electro Giant
Cannon
The Log
Cannon Guards Skeleton Army Princess Sparky
Princess
Cannon Guards Skeleton Army The Log
Sparky
Cannon Guards Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Sparky
Skeleton Army Sparky Cannon The Log
Cannon Skeleton Army Sparky
Cannon Skeleton Army Sparky Guards
Skeleton Army The Log Princess Sparky
Skeleton Army The Log Cannon Guards
Cannon Princess
Cannon Electro Giant The Log Sparky
Cannon Sparky Skeleton Army Princess
Guards Skeleton Army Cannon Sparky
Guards Skeleton Army Cannon Electro Giant The Log Princess
Princess
Cannon Skeleton Army Sparky Guards The Log
Skeleton Army Sparky Cannon Guards The Log Princess
Skeleton Army Sparky Cannon
Skeleton Army Cannon Electro Giant The Log Sparky
Sparky Cannon Skeleton Army
Cannon Guards Skeleton Army The Log
The Log Cannon Guards Princess
Sparky Cannon
Skeleton Army Cannon Guards Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Electro Giant Sparky
The Log
Guards Skeleton Army The Log Sparky
Guards Skeleton Army The Log Sparky
Cannon Guards Skeleton Army Sparky
Electro Giant Princess
Guards Skeleton Army Sparky
Skeleton Army Sparky
Skeleton Army The Log Sparky
Cannon Guards Skeleton Army Sparky
Guards Sparky
Skeleton Army Guards Electro Giant The Log
Skeleton Army Cannon Guards Sparky
Cannon Skeleton Army Electro Giant Princess Sparky
Guards Skeleton Army Electro Giant Sparky The Log
Cannon Electro Giant The Log Princess Sparky
Cannon
Cannon
Cannon Guards Skeleton Army Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log Sparky
The Log Princess
The Log Sparky
Guards The Log Sparky
The Log Sparky
Electro Giant Princess
The Log Princess Sparky
The Log Princess
The Log
Guards Sparky
The Log Princess Sparky
Princess
The Log Princess Sparky
Princess
Princess The Log Sparky
The Log Princess Sparky
The Log Princess Sparky
Sparky
Sparky
The Log Princess Sparky
Electro Giant The Log Princess
The Log Sparky
Princess
The Log Sparky
The Log
Electro Giant The Log Princess Sparky
The Log Princess Sparky
The Log Princess Sparky
The Log Sparky
Electro Giant Princess Sparky
Guards Electro Giant
Sparky
The Log Sparky
Princess Sparky
Sparky
The Log Princess Sparky
Guards Skeleton Army Princess
Princess
The Log
Princess Sparky
The Log Princess
Electro Giant Sparky
Sparky
Electro Giant Guards The Log Princess Sparky
Princess
Electro Giant The Log Princess Sparky
Sparky
Sparky

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