My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Wizard Goblin Barrel Skeleton Army Witch Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Wizard Goblin Barrel Skeleton Army Witch Sparky
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army Witch Sparky
Poison
Firecracker Wizard Skeleton Army Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Skeleton Army Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Sparky Witch The Log
Firecracker
Zap Goblin Barrel Sparky
Wizard
Sparky
Goblin Barrel
Firecracker Skeleton Army Sparky
Skeleton Army
Goblin Barrel Sparky
Witch
Zap
The Log
Zap Sparky
Sparky
Zap Firecracker Wizard Goblin Barrel Skeleton Army The Log

Defense Synergies 1 12

Zap
Firecracker Skeleton Army Witch The Log Sparky
Firecracker
The Log Zap Skeleton Army
Wizard
Skeleton Army The Log
Goblin Barrel
Skeleton Army
Zap Firecracker Wizard The Log Sparky
Witch
Zap The Log
The Log
Firecracker Zap Wizard Skeleton Army Witch Sparky
Sparky
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log Sparky
Skeleton Army Sparky Zap Firecracker Witch The Log
Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Firecracker
Firecracker Skeleton Army The Log Sparky
Skeleton Army The Log Zap Firecracker
Zap Firecracker Wizard Witch
Zap The Log Sparky
Witch Sparky Skeleton Army
Skeleton Army Firecracker Sparky
Skeleton Army Witch Zap Firecracker Wizard The Log
Zap Firecracker Wizard Witch
Skeleton Army Sparky Zap Wizard Witch The Log
Wizard Skeleton Army Sparky Zap Firecracker Witch The Log
Skeleton Army Sparky
Skeleton Army Zap The Log Sparky
Wizard Sparky Firecracker Skeleton Army Witch
Zap Firecracker Wizard Skeleton Army Witch The Log
Zap Wizard Witch The Log Firecracker
Sparky
Wizard Skeleton Army Firecracker Witch The Log Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch Sparky
Zap Firecracker Wizard The Log
Skeleton Army Zap Witch The Log Sparky
Skeleton Army Zap The Log Sparky
Skeleton Army Witch Sparky
Firecracker Wizard Zap Witch
Skeleton Army Sparky Witch
Skeleton Army Sparky
Zap Firecracker Skeleton Army Witch The Log Sparky
Witch Skeleton Army Sparky
Witch Sparky
Skeleton Army Zap The Log
Skeleton Army Wizard Witch Sparky
Wizard Firecracker Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Zap Firecracker The Log
Zap Firecracker Wizard Witch The Log Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker Zap The Log
The Log Sparky
Firecracker The Log Sparky
Wizard Zap Firecracker The Log Sparky
Firecracker Wizard Zap Witch
Firecracker Wizard Witch The Log Sparky
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Sparky
Firecracker Zap Wizard The Log Sparky
Zap Firecracker Wizard
Firecracker The Log Sparky
Firecracker
Zap Firecracker The Log Sparky
Zap Firecracker Wizard Witch The Log Sparky
Firecracker Wizard The Log Sparky
Sparky
Sparky
Zap Firecracker Wizard The Log Sparky
Zap Firecracker Wizard Witch The Log
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap Firecracker The Log Wizard Witch Sparky
Witch
Firecracker The Log Zap Wizard Witch Sparky
Zap Wizard Witch The Log Sparky
Zap Firecracker The Log Sparky
Zap Firecracker Wizard Witch Sparky
Zap Firecracker Wizard Witch
Sparky
Zap Wizard The Log Sparky
Zap Firecracker Sparky
Sparky
Firecracker Wizard The Log Sparky
Zap Skeleton Army Witch
Zap Firecracker Wizard Witch
The Log
Firecracker Wizard Sparky
The Log Zap Firecracker Wizard
Zap Sparky
Firecracker Sparky
Zap Firecracker Witch The Log Sparky
Firecracker Zap Witch
Zap Firecracker Witch The Log Sparky
Sparky
Firecracker Wizard Sparky

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