My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Ice Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Sparky
Giant Snowball
Spear Goblins Goblin Gang
Zap
Spear Goblins Goblin Gang Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Ice Wizard Sparky
The Log
Spear Goblins Goblin Gang Sparky
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Valkyrie Battle Healer Ice Wizard Sparky
Fireball
Goblin Gang Battle Healer Ice Wizard Sparky
Poison
Spear Goblins Goblin Gang Battle Healer Ice Wizard Sparky
Lightning
Valkyrie Battle Healer Ice Wizard Sparky Goblinstein
Rocket
Valkyrie Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Battle Healer Freeze Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Ice Wizard Valkyrie Battle Healer Freeze Goblinstein Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Ice Wizard Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Gang Battle Healer Sparky
Goblin Gang
Spear Goblins Valkyrie Battle Healer Sparky
Valkyrie
Spear Goblins Goblin Gang Battle Healer Sparky
Battle Healer
Spear Goblins Goblin Gang Valkyrie Ice Wizard Sparky
Freeze
Ice Wizard
Battle Healer
Sparky
Spear Goblins Goblin Gang Valkyrie Battle Healer
Goblinstein

Defense Synergies 0 15

Spear Goblins
Goblin Gang Valkyrie Battle Healer Ice Wizard
Goblin Gang
Spear Goblins Valkyrie Battle Healer Ice Wizard Sparky
Valkyrie
Spear Goblins Goblin Gang Battle Healer Freeze Ice Wizard Sparky
Battle Healer
Spear Goblins Goblin Gang Valkyrie Ice Wizard Sparky
Freeze
Valkyrie Sparky
Ice Wizard
Spear Goblins Goblin Gang Valkyrie Battle Healer
Sparky
Goblin Gang Valkyrie Battle Healer Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Sparky
Sparky Goblin Gang Valkyrie Battle Healer Ice Wizard
Goblin Gang Sparky Valkyrie Freeze Ice Wizard
Sparky Goblin Gang Valkyrie Ice Wizard
Valkyrie Battle Healer Sparky
Goblin Gang Freeze Spear Goblins Valkyrie Ice Wizard
Spear Goblins Goblin Gang Freeze Ice Wizard
Valkyrie Battle Healer Sparky
Sparky Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Valkyrie Battle Healer Ice Wizard Sparky
Goblin Gang Valkyrie Ice Wizard Spear Goblins Freeze
Spear Goblins Goblin Gang Ice Wizard
Sparky Goblin Gang Valkyrie Battle Healer Freeze Ice Wizard
Valkyrie Sparky Goblin Gang Freeze
Sparky Goblin Gang
Goblin Gang Freeze Sparky
Sparky Goblin Gang Valkyrie
Spear Goblins Goblin Gang Valkyrie Battle Healer Ice Wizard
Valkyrie Freeze Spear Goblins Battle Healer Ice Wizard
Sparky
Goblin Gang Valkyrie Spear Goblins Battle Healer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Spear Goblins Battle Healer Sparky
Goblin Gang Valkyrie Battle Healer
Goblin Gang Spear Goblins Valkyrie Battle Healer Sparky
Goblin Gang Valkyrie Battle Healer Sparky
Goblin Gang Valkyrie Battle Healer Sparky
Goblin Gang Freeze Ice Wizard
Goblin Gang Sparky Spear Goblins Valkyrie Battle Healer Ice Wizard
Valkyrie Battle Healer Sparky
Freeze Spear Goblins Valkyrie Sparky
Goblin Gang Sparky
Valkyrie Sparky
Valkyrie
Goblin Gang Valkyrie Sparky
Valkyrie Sparky
Goblin Gang Sparky Spear Goblins Valkyrie Battle Healer Freeze
Valkyrie Battle Healer Freeze Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze Sparky
Ice Wizard
Sparky
Valkyrie Freeze Sparky
Valkyrie Sparky
Spear Goblins Freeze Ice Wizard
Sparky
Freeze Ice Wizard
Goblin Gang Sparky
Valkyrie Sparky
Sparky
Freeze
Sparky
Spear Goblins Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Valkyrie
Sparky
Sparky
Freeze Valkyrie Ice Wizard Sparky
Ice Wizard Sparky
Sparky
Sparky
Ice Wizard Sparky
Freeze
Sparky
Sparky
Freeze Sparky
Sparky
Sparky
Spear Goblins Goblin Gang Freeze
Ice Wizard
Freeze
Goblin Gang Valkyrie Sparky
Sparky
Sparky
Goblin Gang Freeze Sparky
Freeze Sparky
Sparky
Sparky

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