My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Mother Witch Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Guards Sparky
Giant Snowball
Musketeer Battle Ram Guards
Zap
Battle Ram Guards Sparky
Barbarian Barrel
Elite Barbarians Musketeer Battle Ram Guards Sparky
The Log
Elite Barbarians Musketeer Battle Ram Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Musketeer Battle Ram Guards Mother Witch Sparky
Fireball
Elite Barbarians Musketeer Battle Ram Mother Witch Sparky
Poison
Musketeer Guards Mother Witch Sparky
Lightning
Elite Barbarians Musketeer Battle Ram Mother Witch Sparky
Rocket
Elite Barbarians Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Mother Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Musketeer Battle Ram Mother Witch Golden Knight Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Musketeer Battle Ram

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Sparky Musketeer Guards Mother Witch
Elite Barbarians
Zap Battle Ram Sparky Golden Knight
Musketeer
Zap Battle Ram
Battle Ram
Zap Elite Barbarians Musketeer Mother Witch Golden Knight
Guards
Zap
Mother Witch
Zap Battle Ram
Sparky
Zap Elite Barbarians Golden Knight
Golden Knight
Elite Barbarians Battle Ram Sparky

Defense Synergies 2 12

Zap
Elite Barbarians Musketeer Guards Mother Witch Sparky Golden Knight
Elite Barbarians
Mother Witch Zap Golden Knight
Musketeer
Guards Zap Golden Knight
Battle Ram
Guards
Musketeer Zap Mother Witch Sparky
Mother Witch
Elite Barbarians Zap Guards Golden Knight
Sparky
Zap Guards Golden Knight
Golden Knight
Zap Elite Barbarians Musketeer Mother Witch Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Sparky Golden Knight
Elite Barbarians Sparky Zap Musketeer
Sparky Elite Barbarians Musketeer
Elite Barbarians Sparky Musketeer Guards
Elite Barbarians Sparky
Zap Musketeer Guards Mother Witch
Musketeer Zap
Zap Musketeer Sparky Golden Knight
Sparky Elite Barbarians Musketeer
Elite Barbarians Guards Musketeer Sparky
Guards Mother Witch Zap Musketeer
Musketeer Zap
Sparky Zap Elite Barbarians Musketeer Guards
Sparky Zap Guards Golden Knight
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Sparky Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Guards Golden Knight
Zap Musketeer Guards Mother Witch
Sparky Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Sparky
Zap Elite Barbarians Musketeer
Guards Zap Elite Barbarians Musketeer Sparky Golden Knight
Guards Zap Elite Barbarians Musketeer Sparky
Elite Barbarians Musketeer Guards Sparky
Mother Witch Zap Musketeer
Guards Sparky Elite Barbarians Musketeer
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Musketeer Guards Sparky
Elite Barbarians Musketeer Guards Sparky Golden Knight
Zap Elite Barbarians Guards
Elite Barbarians Guards Sparky Golden Knight
Musketeer Sparky
Elite Barbarians Guards Sparky Zap Musketeer Golden Knight
Zap Elite Barbarians Musketeer Mother Witch Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards Sparky Golden Knight
Zap Musketeer Golden Knight
Sparky
Musketeer Guards Sparky
Zap Sparky
Mother Witch Zap Musketeer
Musketeer Sparky
Zap
Zap Golden Knight
Elite Barbarians Musketeer Guards Sparky
Zap Musketeer Sparky Golden Knight
Zap Musketeer
Elite Barbarians Musketeer Sparky Golden Knight
Musketeer
Zap Elite Barbarians Musketeer Sparky
Zap Musketeer Sparky Golden Knight
Musketeer Sparky
Sparky
Sparky
Zap Musketeer Sparky
Zap Mother Witch Golden Knight
Musketeer Sparky
Musketeer Sparky
Zap Musketeer
Zap Mother Witch Sparky
Zap Musketeer Sparky Golden Knight
Zap Musketeer Sparky Golden Knight
Zap Musketeer Sparky Golden Knight
Elite Barbarians Zap Musketeer Mother Witch Sparky
Zap Musketeer Guards
Elite Barbarians Sparky
Zap Musketeer Sparky
Zap Sparky
Sparky
Sparky
Zap Musketeer Guards
Zap Musketeer
Musketeer Sparky
Zap Musketeer
Zap Sparky
Elite Barbarians Musketeer Sparky
Zap Elite Barbarians Musketeer Guards Sparky Golden Knight
Zap Musketeer
Zap Musketeer Sparky Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: