My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Golem Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton Sparky Lava Hound
Giant Snowball
Hog Rider Lava Hound
Zap
Sparky Lava Hound
Barbarian Barrel
Elite Barbarians Giant Skeleton Sparky
The Log
Elite Barbarians Hog Rider Giant Skeleton Sparky
Earthquake
Hog Rider
Arrows
Lava Hound
Royal Delivery
Elite Barbarians Hog Rider Giant Skeleton Sparky Lava Hound
Fireball
Elite Barbarians Hog Rider Sparky Lava Hound
Poison
Sparky Lava Hound
Lightning
Elite Barbarians Sparky
Rocket
Elite Barbarians Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Giant Skeleton Golem Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Hog Rider Elite Barbarians Rocket Giant Skeleton Sparky Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Rage Hog Rider Elite Barbarians Rocket

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Hog Rider Sparky
Hog Rider
Rage Elite Barbarians Rocket Giant Skeleton
Rocket
Hog Rider Golem Lava Hound
Rage
Elite Barbarians Hog Rider Sparky Giant Skeleton
Giant Skeleton
Hog Rider Rage Sparky
Golem
Rocket Sparky
Sparky
Rage Elite Barbarians Giant Skeleton Golem
Lava Hound
Rocket

Defense Synergies 0 0

Elite Barbarians
Hog Rider
Rocket
Rage
Giant Skeleton
Golem
Sparky
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Sparky
Elite Barbarians Sparky
Rocket Sparky Elite Barbarians Giant Skeleton
Elite Barbarians Sparky
Elite Barbarians Rocket Giant Skeleton Sparky
Rocket
Rocket Giant Skeleton Sparky
Sparky Elite Barbarians
Elite Barbarians Giant Skeleton Sparky
Giant Skeleton
Sparky Elite Barbarians Rocket Giant Skeleton
Rocket Sparky
Elite Barbarians Sparky
Rocket Elite Barbarians Sparky
Sparky Elite Barbarians
Elite Barbarians
Giant Skeleton
Sparky Elite Barbarians
Elite Barbarians Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Rocket
Giant Skeleton Elite Barbarians Rocket Sparky
Rocket Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Sparky
Rocket
Rocket Sparky Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians Sparky
Rocket Giant Skeleton Elite Barbarians Sparky
Sparky
Elite Barbarians Giant Skeleton Sparky
Rocket Elite Barbarians Giant Skeleton
Elite Barbarians Rocket Giant Skeleton Sparky
Sparky
Elite Barbarians Sparky Rocket Giant Skeleton
Elite Barbarians Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Rocket Sparky
Rocket
Sparky
Rocket Elite Barbarians Sparky
Rocket Sparky
Rocket
Rocket Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket Sparky
Rocket
Rocket Giant Skeleton Sparky
Rocket
Rocket Sparky
Rocket
Sparky
Sparky
Sparky
Rocket Sparky
Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky
Rocket Sparky
Rocket Sparky
Giant Skeleton Sparky
Rocket Sparky
Rocket
Rocket
Rocket Sparky
Rocket Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Rocket Giant Skeleton Sparky
Rocket
Rocket Giant Skeleton Sparky
Sparky
Rocket Sparky

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