My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Prince P.E.K.K.A Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Prince Sparky
Giant Snowball
Minions
Zap
Minions Firecracker Prince Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Prince Sparky
Earthquake
Firecracker
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Prince P.E.K.K.A Sparky
Fireball
Minions Firecracker Sparky
Poison
Minions Firecracker Sparky
Lightning
Prince Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Golden Knight Giant Prince Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Firecracker Golden Knight Giant

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mega Knight Firecracker Prince P.E.K.K.A Sparky
Firecracker
Minions Giant Prince P.E.K.K.A Sparky Mega Knight
Giant
Minions Prince Sparky Firecracker
Prince
Giant Mega Knight Minions Firecracker
P.E.K.K.A
Minions Firecracker
Sparky
Giant Minions Firecracker Golden Knight
Mega Knight
Minions Prince Firecracker
Golden Knight
Sparky

Defense Synergies 0 10

Minions
Firecracker Prince P.E.K.K.A Mega Knight Golden Knight
Firecracker
Minions Prince P.E.K.K.A Mega Knight Golden Knight
Giant
Prince
Minions Firecracker
P.E.K.K.A
Minions Firecracker
Sparky
Golden Knight
Mega Knight
Minions Firecracker
Golden Knight
Minions Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Sparky Golden Knight
P.E.K.K.A Sparky Minions Firecracker Prince Mega Knight
Prince P.E.K.K.A Sparky Mega Knight Minions
Prince P.E.K.K.A Sparky Minions Firecracker Mega Knight
Firecracker Prince P.E.K.K.A Sparky Mega Knight
Minions Firecracker Mega Knight
Minions Firecracker
P.E.K.K.A Sparky Mega Knight Golden Knight
P.E.K.K.A Sparky Minions Prince
Firecracker Prince Sparky Mega Knight
Minions Firecracker Mega Knight
Minions Firecracker
Prince P.E.K.K.A Sparky Mega Knight Minions
Sparky Mega Knight Minions Firecracker Prince P.E.K.K.A Golden Knight
P.E.K.K.A Sparky Prince Mega Knight
Prince P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Minions Firecracker Prince P.E.K.K.A
Mega Knight Minions Firecracker Prince Golden Knight
Minions Firecracker Mega Knight
P.E.K.K.A Sparky Prince
Mega Knight Minions Firecracker Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince P.E.K.K.A Sparky
Firecracker Prince Mega Knight
P.E.K.K.A Mega Knight Minions Prince Sparky Golden Knight
Prince P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Prince Sparky Mega Knight
Firecracker Minions
Prince P.E.K.K.A Sparky Minions
P.E.K.K.A Mega Knight Prince Sparky
P.E.K.K.A Mega Knight Minions Firecracker Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Minions Prince Sparky Golden Knight
P.E.K.K.A Mega Knight Prince
Prince P.E.K.K.A Mega Knight Sparky Golden Knight
Firecracker Sparky Mega Knight
Sparky Minions Firecracker Prince P.E.K.K.A Golden Knight
Minions Mega Knight Firecracker P.E.K.K.A Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Golden Knight
Sparky
Firecracker Prince Sparky
Firecracker Sparky Mega Knight
Firecracker Minions
Firecracker Sparky
Firecracker
Firecracker Golden Knight
Minions Prince Sparky
Firecracker Prince Sparky Golden Knight
Firecracker
Firecracker Sparky Golden Knight
Minions Firecracker
Firecracker Prince Sparky
Firecracker Sparky Golden Knight
Firecracker Sparky Mega Knight
Sparky
Minions Sparky
Firecracker Prince Sparky Mega Knight
Firecracker Mega Knight Golden Knight
Minions Prince Sparky Mega Knight
Prince Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky Golden Knight
Prince Sparky Mega Knight Golden Knight
Firecracker Sparky Golden Knight
Firecracker Sparky
Minions Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
P.E.K.K.A Prince Sparky Mega Knight
Firecracker Sparky
Minions Prince
Firecracker
Firecracker Prince Sparky Mega Knight
Firecracker
Sparky
Firecracker Prince P.E.K.K.A Sparky Mega Knight
Minions Firecracker Sparky Golden Knight
Firecracker
Firecracker Prince Sparky Mega Knight Golden Knight
Prince P.E.K.K.A Sparky
Firecracker Sparky Mega Knight

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