My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Sparky
Giant Snowball
Minions Guards
Zap
Minions Guards Sparky
Barbarian Barrel
Tesla Guards Executioner Sparky
The Log
Guards Sparky
Earthquake
Tesla Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Executioner Sparky
Fireball
Minions Tesla Executioner Sparky
Poison
Minions Guards Executioner Sparky
Lightning
Tesla Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Tornado Tesla Fireball Golden Knight Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Tornado Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Sparky
Tesla
Fireball
Tornado Sparky Golden Knight
Guards
Tornado
Fireball Executioner Sparky
Executioner
Tornado
Sparky
Tornado Minions Fireball Golden Knight
Golden Knight
Fireball Sparky

Defense Synergies 3 10

Minions
Tesla Golden Knight
Tesla
Minions Fireball Guards Tornado
Fireball
Tornado Tesla Golden Knight
Guards
Tesla Executioner Sparky
Tornado
Fireball Executioner Sparky Tesla Sparky
Executioner
Tornado Guards
Sparky
Tornado Guards Tornado Golden Knight
Golden Knight
Minions Fireball Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Executioner Sparky Golden Knight
Sparky Minions Tesla Executioner
Tesla Tornado Sparky Minions Executioner
Tesla Sparky Minions Guards
Fireball Tornado Sparky
Fireball Tornado Minions Tesla Guards Executioner
Minions Tesla Tornado Fireball Executioner
Tesla Fireball Sparky Golden Knight
Tesla Sparky Minions Tornado
Guards Tornado Tesla Sparky
Minions Guards Executioner Tesla Fireball Tornado
Minions Tesla Executioner Fireball Tornado
Tesla Sparky Minions Fireball Guards
Fireball Executioner Sparky Minions Tesla Guards Tornado Golden Knight
Sparky Tesla
Tornado Tesla Fireball Sparky
Tesla Sparky Minions Fireball Tornado Executioner
Tesla Fireball Minions Guards Tornado Executioner Golden Knight
Tornado Executioner Minions Tesla Fireball Guards
Sparky Tesla Tornado
Minions Tesla Fireball Guards Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Sparky
Fireball Tesla Executioner
Guards Minions Sparky Golden Knight
Guards Tesla Fireball Tornado Sparky
Tesla Guards Executioner Sparky
Fireball Executioner Minions Tesla Tornado
Guards Sparky Minions Tesla Fireball
Tesla Sparky
Minions Fireball Tornado Sparky
Tesla Guards Sparky
Minions Tesla Guards Sparky Golden Knight
Fireball Guards Tornado
Tesla Fireball Guards Executioner Sparky Golden Knight
Tesla Fireball Executioner Sparky
Tesla Guards Sparky Minions Fireball Tornado Executioner Golden Knight
Minions Executioner Tesla Fireball Sparky Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Sparky Golden Knight
Fireball Tornado Executioner Golden Knight
Fireball Sparky
Fireball Guards Sparky
Fireball Executioner Sparky
Fireball Executioner Minions Tornado
Tornado Executioner Sparky
Fireball Tornado Executioner
Fireball Tornado Golden Knight
Minions Fireball Guards Tornado Sparky
Fireball Tornado Sparky Golden Knight
Fireball Tornado Executioner
Fireball Executioner Sparky Golden Knight
Minions Fireball
Fireball Sparky
Fireball Executioner Sparky Golden Knight
Fireball Executioner Sparky
Fireball Tornado Sparky
Minions Sparky
Fireball Executioner Sparky
Fireball Tornado Golden Knight
Minions Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Fireball Executioner Sparky
Fireball Tornado Executioner Sparky Golden Knight
Fireball Tornado Sparky Golden Knight
Fireball Tornado Sparky Golden Knight
Fireball Tornado Executioner Sparky
Minions Fireball Guards
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Minions Fireball Guards
Fireball Tornado Executioner
Fireball
Fireball Executioner Sparky
Fireball Executioner
Fireball Tornado Sparky
Executioner Sparky
Minions Fireball Guards Tornado Sparky Golden Knight
Fireball Tornado Executioner
Fireball Tornado Executioner Sparky Golden Knight
Sparky
Fireball Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: