My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Valkyrie Witch Giant Skeleton Sparky
The Log
Mini P.E.K.K.A Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Sparky
Fireball
Witch Sparky
Poison
Witch Sparky
Lightning
Mini P.E.K.K.A Valkyrie Witch Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Valkyrie Golden Knight Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky Mini P.E.K.K.A Giant Skeleton
Fireball
Arrows Sparky Golden Knight
Mini P.E.K.K.A
Sparky Arrows Valkyrie Giant Skeleton
Valkyrie
Mini P.E.K.K.A Witch Giant Skeleton Sparky
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie Witch Sparky
Sparky
Arrows Mini P.E.K.K.A Fireball Valkyrie Giant Skeleton Golden Knight
Golden Knight
Fireball Sparky

Defense Synergies 0 15

Arrows
Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton Sparky Golden Knight
Fireball
Arrows Mini P.E.K.K.A Valkyrie Golden Knight
Mini P.E.K.K.A
Arrows Fireball Valkyrie Witch
Valkyrie
Arrows Fireball Mini P.E.K.K.A Witch Sparky
Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton
Giant Skeleton
Arrows Witch
Sparky
Arrows Valkyrie Golden Knight
Golden Knight
Arrows Fireball Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Sparky Golden Knight
Mini P.E.K.K.A Sparky Valkyrie Witch
Mini P.E.K.K.A Witch Sparky Valkyrie Giant Skeleton
Mini P.E.K.K.A Witch Sparky Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton Sparky
Arrows Fireball Valkyrie
Arrows Fireball Witch
Arrows Fireball Valkyrie Giant Skeleton Sparky Golden Knight
Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Valkyrie Giant Skeleton Sparky
Valkyrie Witch Arrows Fireball Giant Skeleton
Arrows Fireball Witch
Mini P.E.K.K.A Sparky Fireball Valkyrie Witch Giant Skeleton
Fireball Valkyrie Sparky Arrows Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Sparky
Sparky Arrows Fireball Mini P.E.K.K.A Valkyrie Witch
Arrows Fireball Valkyrie Witch Golden Knight
Arrows Valkyrie Witch Fireball Giant Skeleton
Mini P.E.K.K.A Sparky
Valkyrie Arrows Fireball Mini P.E.K.K.A Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch Giant Skeleton Sparky
Fireball Arrows Mini P.E.K.K.A Valkyrie
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch Sparky Golden Knight
Mini P.E.K.K.A Valkyrie Giant Skeleton Fireball Sparky
Giant Skeleton Mini P.E.K.K.A Valkyrie Witch Sparky
Arrows Fireball Witch
Mini P.E.K.K.A Sparky Fireball Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie Sparky
Giant Skeleton Fireball Mini P.E.K.K.A Valkyrie Witch Sparky
Witch Sparky
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Sparky Golden Knight
Arrows Fireball Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Valkyrie Witch Sparky Golden Knight
Fireball Valkyrie Witch Sparky
Witch Sparky Fireball Mini P.E.K.K.A Valkyrie Giant Skeleton Golden Knight
Arrows Valkyrie Fireball Mini P.E.K.K.A Witch Giant Skeleton Sparky Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Giant Skeleton Sparky Golden Knight
Arrows Fireball Golden Knight
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball Valkyrie Giant Skeleton Sparky
Fireball Arrows Valkyrie Sparky
Arrows Fireball Witch
Arrows Witch Sparky
Arrows Fireball
Arrows Fireball Golden Knight
Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Valkyrie Sparky Golden Knight
Fireball Arrows
Fireball Sparky Golden Knight
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Witch Sparky Golden Knight
Arrows Fireball Sparky
Arrows Fireball Sparky
Mini P.E.K.K.A Sparky
Arrows Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Valkyrie Witch Golden Knight
Fireball Giant Skeleton Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fireball Valkyrie Witch Sparky
Witch
Arrows Fireball Witch Sparky Golden Knight
Fireball Arrows Witch Sparky Golden Knight
Fireball Arrows Sparky Golden Knight
Arrows Fireball Witch Sparky
Fireball Witch
Fireball Mini P.E.K.K.A Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Giant Skeleton Sparky
Arrows Fireball Sparky
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Sparky
Arrows Fireball
Arrows Fireball Giant Skeleton Sparky
Sparky
Fireball Witch Giant Skeleton Sparky Golden Knight
Fireball Witch
Fireball Witch Giant Skeleton Sparky Golden Knight
Sparky
Fireball Sparky

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