My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Fisherman Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Fisherman Sparky
Giant Snowball
Minions Fisherman Lumberjack
Zap
Minions Fisherman Sparky
Barbarian Barrel
Elite Barbarians Lumberjack Sparky
The Log
Elite Barbarians Fisherman Lumberjack Sparky
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Fisherman Lumberjack Sparky
Fireball
Minions Elite Barbarians Fisherman Lumberjack Sparky
Poison
Minions Fisherman Sparky
Lightning
Elite Barbarians Fisherman Lumberjack Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Fisherman Lumberjack Elite Barbarians Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Fisherman

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Sparky Lumberjack
Minions
Elite Barbarians Fisherman Lumberjack Sparky
Elite Barbarians
Arrows Minions The Log Lumberjack Sparky
Electro Giant
Fisherman Lumberjack Sparky
The Log
Elite Barbarians Fisherman Lumberjack Sparky
Fisherman
Minions Electro Giant The Log Sparky
Lumberjack
Arrows Minions Elite Barbarians Electro Giant The Log Sparky
Sparky
Arrows Minions Elite Barbarians Electro Giant The Log Fisherman Lumberjack

Defense Synergies 0 10

Arrows
Lumberjack Sparky
Minions
The Log Fisherman Lumberjack
Elite Barbarians
The Log
Electro Giant
Fisherman
The Log
Minions Elite Barbarians Fisherman Lumberjack Sparky
Fisherman
Minions Electro Giant The Log
Lumberjack
Arrows Minions The Log
Sparky
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Sparky
Elite Barbarians Lumberjack Sparky Minions The Log Fisherman
Fisherman Lumberjack Sparky Minions Elite Barbarians
Elite Barbarians Lumberjack Sparky Minions Fisherman
Arrows Elite Barbarians The Log Lumberjack Sparky
Arrows The Log Minions Lumberjack
Minions Arrows
Arrows Electro Giant The Log Sparky
Sparky Minions Elite Barbarians Fisherman Lumberjack
Elite Barbarians Fisherman Lumberjack Sparky
Minions Arrows Electro Giant The Log Fisherman Lumberjack
Arrows Minions
Lumberjack Sparky Minions Elite Barbarians The Log
Sparky Arrows Minions The Log Lumberjack
Elite Barbarians Sparky Lumberjack
Elite Barbarians Electro Giant The Log Fisherman Lumberjack Sparky
Sparky Arrows Minions Elite Barbarians Fisherman Lumberjack
Arrows Minions Elite Barbarians The Log Fisherman Lumberjack
Arrows The Log Minions Fisherman Lumberjack
Sparky Elite Barbarians Fisherman Lumberjack
Arrows Minions Elite Barbarians Electro Giant The Log Fisherman Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Electro Giant Fisherman Sparky
Arrows Elite Barbarians The Log Fisherman Lumberjack
Lumberjack Minions Elite Barbarians The Log Fisherman Sparky
Lumberjack Elite Barbarians The Log Fisherman Sparky
Elite Barbarians Fisherman Lumberjack Sparky
Arrows Electro Giant Minions
Sparky Minions Elite Barbarians Lumberjack
Elite Barbarians Fisherman Lumberjack Sparky
Minions Elite Barbarians The Log Sparky
Sparky
Minions Elite Barbarians Lumberjack Sparky
Arrows Elite Barbarians Electro Giant The Log
Elite Barbarians Lumberjack Sparky
Electro Giant Sparky
Elite Barbarians Electro Giant Sparky Minions The Log Fisherman Lumberjack
Arrows Minions Elite Barbarians Electro Giant The Log Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Sparky
Arrows The Log Fisherman
Arrows The Log Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Electro Giant Minions
Arrows The Log Sparky
Arrows The Log
Arrows The Log Fisherman
Minions Elite Barbarians Fisherman Lumberjack Sparky
Arrows The Log Fisherman Sparky
Arrows
Elite Barbarians The Log Fisherman Sparky
Arrows Minions Fisherman
Arrows Elite Barbarians The Log Fisherman Sparky
Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Minions Fisherman Sparky
Arrows The Log Fisherman Sparky
Arrows Electro Giant The Log
Minions The Log Sparky
Arrows
The Log Fisherman Sparky
Arrows The Log
Arrows Electro Giant The Log Sparky
Fisherman
Arrows The Log Fisherman Sparky
Arrows The Log Fisherman Sparky
Arrows The Log Fisherman Sparky
Elite Barbarians Arrows Electro Giant Sparky
Minions Electro Giant
Elite Barbarians Sparky
Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Minions
Arrows
Arrows The Log
Lumberjack Sparky
Arrows The Log
Arrows Electro Giant Sparky
Elite Barbarians Sparky
Electro Giant Minions Elite Barbarians The Log Sparky
Electro Giant The Log Sparky
Sparky
Sparky

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