My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Firecracker P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Guards
Giant Snowball
Spear Goblins Archers Guards
Zap
Spear Goblins Archers Firecracker Guards
Barbarian Barrel
Spear Goblins Archers Firecracker Guards
The Log
Spear Goblins Archers Firecracker Guards
Earthquake
Spear Goblins Archers Firecracker Guards
Arrows
Spear Goblins Archers Firecracker Guards
Royal Delivery
Spear Goblins Archers Firecracker Guards P.E.K.K.A
Fireball
Archers Firecracker
Poison
Spear Goblins Archers Firecracker Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Firecracker Guards Fireball P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Firecracker

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Firecracker
Zap
Firecracker Fireball P.E.K.K.A Spear Goblins Archers Guards
Archers
Zap P.E.K.K.A
Firecracker
Zap Spear Goblins P.E.K.K.A
Fireball
Zap
Guards
Zap
P.E.K.K.A
Zap Archers Firecracker
Electro Giant

Defense Synergies 1 14

Spear Goblins
Zap Archers Firecracker Guards P.E.K.K.A
Zap
Fireball Spear Goblins Archers Firecracker Guards P.E.K.K.A
Archers
Spear Goblins Zap Firecracker Guards P.E.K.K.A
Firecracker
Spear Goblins Zap Archers Guards P.E.K.K.A
Fireball
Zap
Guards
Spear Goblins Zap Archers Firecracker
P.E.K.K.A
Spear Goblins Zap Archers Firecracker
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Firecracker Fireball
P.E.K.K.A Zap Firecracker
P.E.K.K.A Archers
P.E.K.K.A Firecracker Guards
Firecracker Fireball P.E.K.K.A
Fireball Spear Goblins Zap Archers Firecracker Guards
Spear Goblins Zap Archers Firecracker Fireball
Zap Fireball P.E.K.K.A Electro Giant
P.E.K.K.A
Guards Spear Goblins Archers Firecracker
Archers Guards Spear Goblins Zap Firecracker Fireball Electro Giant
Spear Goblins Zap Archers Firecracker Fireball
P.E.K.K.A Zap Fireball Guards
Fireball Zap Firecracker Guards P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A Electro Giant
Firecracker Fireball P.E.K.K.A
Fireball Spear Goblins Zap Archers Firecracker Guards
Zap Spear Goblins Archers Firecracker Fireball Guards
P.E.K.K.A
Spear Goblins Archers Firecracker Fireball Guards P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zap Archers Fireball P.E.K.K.A Electro Giant
Fireball Zap Archers Firecracker
Guards P.E.K.K.A Spear Goblins Zap
Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Guards
Firecracker Fireball Electro Giant Zap Archers
Guards P.E.K.K.A Spear Goblins Archers Fireball
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Firecracker Fireball
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards Electro Giant
P.E.K.K.A Fireball Guards
Archers Firecracker Fireball Electro Giant
Guards Electro Giant Spear Goblins Zap Archers Firecracker Fireball P.E.K.K.A
Zap Archers Firecracker Fireball P.E.K.K.A Electro Giant
Zap Fireball
P.E.K.K.A
P.E.K.K.A Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Zap
Fireball
Firecracker Fireball Guards
Fireball Zap Firecracker
Firecracker Fireball Electro Giant Spear Goblins Zap
Archers Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Guards
Firecracker Zap Fireball
Fireball Zap Archers Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Spear Goblins Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Archers Firecracker Fireball
Zap Firecracker Fireball Electro Giant
Fireball
Fireball
Zap Fireball
Zap Firecracker Electro Giant Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Archers Firecracker Fireball Electro Giant
Zap Firecracker Fireball Guards Electro Giant
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Spear Goblins Archers Fireball Guards
Fireball Zap Archers Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker P.E.K.K.A
Zap Electro Giant Firecracker Fireball Guards
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant
P.E.K.K.A
Fireball Firecracker

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