My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Godly!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bomber Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Spear Goblins Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Barrel
Giant Snowball
Fire Spirit Spear Goblins Bomber Goblin Barrel
Zap
Fire Spirit Spear Goblins Bomber Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Firecracker Heal Spirit Goblin Barrel
The Log
Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Firecracker Heal Spirit Goblin Barrel
Earthquake
Spear Goblins Bomber Firecracker Goblin Barrel
Arrows
Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Firecracker Heal Spirit Goblin Barrel
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Firecracker Heal Spirit Goblin Barrel
Fireball
Bomber Firecracker Goblin Barrel
Poison
Spear Goblins Bomber Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Bomber Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Spear Goblins Heal Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit Spear Goblins Bomber Firecracker Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Electro Spirit Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Goblin Barrel
Ice Spirit
Goblin Barrel Spear Goblins Bomber Firecracker
Spear Goblins
Goblin Barrel Ice Spirit Firecracker Heal Spirit
Bomber
Ice Spirit Heal Spirit
Firecracker
Ice Spirit Spear Goblins Goblin Barrel
Heal Spirit
Spear Goblins Bomber
Goblin Barrel
Ice Spirit Spear Goblins Fire Spirit Firecracker

Defense Synergies 0 7

Electro Spirit
Fire Spirit
Ice Spirit Spear Goblins Firecracker
Ice Spirit
Fire Spirit Spear Goblins Bomber Firecracker
Spear Goblins
Fire Spirit Ice Spirit Firecracker
Bomber
Ice Spirit
Firecracker
Fire Spirit Ice Spirit Spear Goblins
Heal Spirit
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker
Ice Spirit Firecracker
Fire Spirit Bomber
Firecracker
Bomber Firecracker
Electro Spirit Fire Spirit Spear Goblins Bomber Firecracker
Electro Spirit Fire Spirit Ice Spirit Spear Goblins Firecracker
Electro Spirit
Fire Spirit Ice Spirit Spear Goblins Bomber Firecracker
Electro Spirit Spear Goblins Bomber Firecracker
Spear Goblins Firecracker
Fire Spirit Ice Spirit Bomber
Fire Spirit Bomber Electro Spirit Ice Spirit Firecracker
Ice Spirit
Bomber Firecracker
Fire Spirit Ice Spirit Electro Spirit Spear Goblins Bomber Firecracker
Electro Spirit Fire Spirit Ice Spirit Spear Goblins Bomber Firecracker
Bomber Electro Spirit Fire Spirit Spear Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Bomber Firecracker
Ice Spirit Spear Goblins
Fire Spirit Firecracker Electro Spirit Ice Spirit
Spear Goblins
Electro Spirit Ice Spirit Spear Goblins Firecracker
Bomber Firecracker
Electro Spirit Ice Spirit Spear Goblins Bomber Firecracker
Electro Spirit Bomber Firecracker
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Bomber Fire Spirit Firecracker
Firecracker Electro Spirit Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Bomber Firecracker
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit
Firecracker
Fire Spirit Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Spear Goblins Bomber Firecracker
Firecracker
Bomber
Fire Spirit Bomber Firecracker
Fire Spirit Bomber Firecracker
Firecracker Electro Spirit Fire Spirit Ice Spirit Bomber
Firecracker
Firecracker
Fire Spirit Firecracker
Electro Spirit Ice Spirit Firecracker
Bomber
Electro Spirit Ice Spirit Firecracker
Firecracker
Electro Spirit Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Firecracker
Firecracker
Bomber Firecracker
Firecracker
Electro Spirit Ice Spirit Firecracker
Firecracker
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: