My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Mortar Guards
Barbarian Barrel
Mortar Wizard Guards
The Log
Suspicious Bush Guards
Earthquake
Mortar Guards
Arrows
Bats Suspicious Bush Guards
Royal Delivery
Bats Wizard Guards
Fireball
Mortar Suspicious Bush Wizard
Poison
Bats Mortar Suspicious Bush Wizard Guards
Lightning
Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Suspicious Bush Rocket Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Arrows Guards Mortar Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Suspicious Bush Arrows Guards

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar
Arrows
Mortar Mega Knight
Mortar
Bats Arrows Rocket
Suspicious Bush
Wizard
Mega Knight
Rocket
Mortar
Guards
Mega Knight
Bats Arrows Wizard

Defense Synergies 1 7

Bats
Mortar Mega Knight
Arrows
Mega Knight Mortar
Mortar
Bats Arrows Wizard Guards
Suspicious Bush
Wizard
Mortar Guards Mega Knight
Rocket
Guards
Mortar Wizard
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Wizard
Bats Mortar Mega Knight
Mortar Rocket Mega Knight Bats
Bats Mortar Guards Mega Knight
Arrows Rocket Mega Knight
Arrows Bats Guards Mega Knight
Bats Rocket Arrows Mortar Wizard
Rocket Arrows Mega Knight
Mortar
Guards Mega Knight
Bats Guards Arrows Wizard Mega Knight
Arrows Bats Wizard
Mortar Mega Knight Bats Wizard Rocket Guards
Wizard Rocket Mega Knight Bats Arrows Mortar Guards
Mortar Mega Knight
Rocket Mortar Mega Knight
Wizard Mega Knight Bats Arrows Mortar
Arrows Mortar Mega Knight Bats Wizard Guards
Arrows Mortar Wizard Bats Guards Mega Knight
Mortar
Wizard Mega Knight Bats Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Arrows Mortar Wizard Rocket Mega Knight
Guards Mega Knight Bats Rocket
Rocket Guards Mega Knight Bats
Guards Mega Knight
Arrows Wizard Rocket Bats
Rocket Guards Bats
Mega Knight
Rocket Mega Knight Bats Mortar
Guards
Mega Knight Bats Guards
Rocket Mega Knight Arrows Guards
Rocket Mega Knight Wizard Guards
Wizard Mega Knight
Guards Bats Mortar Rocket
Bats Arrows Mega Knight Wizard
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket Guards
Arrows Mortar
Rocket Arrows
Arrows Rocket Guards
Wizard Rocket Arrows Mortar Mega Knight
Arrows Wizard Bats Rocket
Arrows Mortar Wizard
Arrows Wizard
Arrows Mortar Wizard
Rocket Bats Guards
Rocket Arrows Mortar Wizard
Arrows Wizard Rocket
Rocket Mortar
Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows Mortar Wizard
Arrows Mortar Wizard Rocket Mega Knight
Arrows Mortar Rocket
Bats Rocket
Rocket Arrows Mortar Wizard Mega Knight
Rocket Arrows Mortar Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Mortar
Arrows Mortar Wizard Mega Knight
Arrows Mortar Wizard
Arrows Mortar Wizard Mega Knight
Rocket Arrows Mortar
Bats Arrows Wizard
Rocket Bats Wizard Guards
Arrows Mortar Wizard Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Bats Rocket Guards
Rocket Arrows Wizard
Arrows
Wizard Rocket Mega Knight
Arrows Mortar Wizard
Rocket Arrows
Mega Knight
Bats Rocket Guards
Bats Rocket
Mortar Rocket Mega Knight
Mortar Wizard Rocket Mega Knight

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