My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince
Giant Snowball
Barbarians Royal Hogs
Zap
Firecracker Royal Hogs Dark Prince
Barbarian Barrel
Firecracker Barbarians Royal Hogs Dark Prince
The Log
Firecracker Barbarians Suspicious Bush Royal Hogs Dark Prince
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Suspicious Bush Royal Hogs
Royal Delivery
Firecracker Barbarians Royal Hogs Dark Prince P.E.K.K.A
Fireball
Firecracker Barbarians Suspicious Bush Royal Hogs
Poison
Firecracker Barbarians Suspicious Bush Royal Hogs
Lightning
Dark Prince
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Firecracker Void Dark Prince Barbarians Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Suspicious Bush Firecracker Void

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Void P.E.K.K.A Royal Hogs Dark Prince
Firecracker
Zap Royal Hogs Dark Prince P.E.K.K.A
Barbarians
Suspicious Bush
Royal Hogs
Zap Firecracker Dark Prince
Void
Zap
Dark Prince
Zap Firecracker Royal Hogs
P.E.K.K.A
Zap Firecracker

Defense Synergies 0 7

Zap
Firecracker Barbarians Void Dark Prince P.E.K.K.A
Firecracker
Zap Dark Prince P.E.K.K.A
Barbarians
Zap
Suspicious Bush
Royal Hogs
Void
Zap
Dark Prince
Zap Firecracker
P.E.K.K.A
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void
Barbarians P.E.K.K.A Zap Firecracker Dark Prince
Barbarians P.E.K.K.A Void Dark Prince
Barbarians P.E.K.K.A Firecracker Dark Prince
Firecracker Barbarians Dark Prince P.E.K.K.A
Zap Firecracker Dark Prince
Zap Firecracker Void
Zap Barbarians Void P.E.K.K.A
Barbarians P.E.K.K.A
Firecracker Barbarians Dark Prince
Barbarians Zap Firecracker Dark Prince
Zap Firecracker
Barbarians P.E.K.K.A Zap Dark Prince
Zap Firecracker Barbarians Dark Prince P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Zap P.E.K.K.A
Barbarians Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Barbarians Dark Prince
Zap Firecracker Barbarians Dark Prince
Barbarians P.E.K.K.A
Dark Prince Firecracker Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Void Dark Prince P.E.K.K.A
Void Zap Firecracker
Barbarians P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Dark Prince
Firecracker Zap
Dark Prince P.E.K.K.A Barbarians Void
P.E.K.K.A Barbarians Dark Prince
Zap Void P.E.K.K.A Firecracker Barbarians Dark Prince
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Dark Prince
P.E.K.K.A Zap Barbarians Void Dark Prince
Barbarians Dark Prince P.E.K.K.A
Firecracker Barbarians
Barbarians Zap Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Barbarians Dark Prince P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Zap
Void
Firecracker Barbarians Void Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker
Void
Firecracker Void Zap Dark Prince
Void Zap Firecracker
Firecracker Void
Firecracker Void
Zap Firecracker
Zap Firecracker
Firecracker
Void Zap Firecracker Dark Prince
Zap Firecracker
Void
Void
Void
Zap Barbarians Void
Zap Firecracker Dark Prince
Firecracker Void Zap
Void Zap
Void Zap Firecracker
Zap Firecracker
Zap Firecracker Void
Void
Void Zap
Zap Void Firecracker
P.E.K.K.A
Firecracker
Zap Barbarians Void Dark Prince
Zap Firecracker
Void Firecracker Dark Prince
Zap Firecracker
Void Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker
Firecracker Zap Void
Void Zap Firecracker Dark Prince

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