My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Three Musketeers Goblin Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards Fisherman
Giant Snowball
Three Musketeers Guards Fisherman
Zap
Three Musketeers Guards Goblin Giant Fisherman
Barbarian Barrel
Heal Spirit Three Musketeers Guards
The Log
Heal Spirit Suspicious Bush Three Musketeers Guards Fisherman
Earthquake
Guards
Arrows
Heal Spirit Suspicious Bush Guards
Royal Delivery
Heal Spirit Battle Healer Three Musketeers Guards Fisherman
Fireball
Suspicious Bush Battle Healer Three Musketeers Fisherman
Poison
Suspicious Bush Battle Healer Three Musketeers Guards Fisherman
Lightning
Battle Healer Three Musketeers Fisherman
Rocket
Battle Healer Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Suspicious Bush Battle Healer Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Suspicious Bush Guards Fisherman Battle Healer Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Giant Snowball Suspicious Bush Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Three Musketeers Goblin Giant
Heal Spirit
Battle Healer Three Musketeers Guards Goblin Giant
Suspicious Bush
Battle Healer
Heal Spirit Three Musketeers Goblin Giant Fisherman
Three Musketeers
Giant Snowball Heal Spirit Battle Healer Guards
Guards
Heal Spirit Three Musketeers
Goblin Giant
Giant Snowball Heal Spirit Battle Healer Fisherman
Fisherman
Battle Healer Goblin Giant

Defense Synergies 1 6

Giant Snowball
Battle Healer Three Musketeers Guards Goblin Giant Fisherman
Heal Spirit
Suspicious Bush
Battle Healer
Giant Snowball Fisherman
Three Musketeers
Giant Snowball
Guards
Fisherman Giant Snowball
Goblin Giant
Giant Snowball
Fisherman
Guards Giant Snowball Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Battle Healer Three Musketeers Fisherman
Three Musketeers Fisherman Giant Snowball
Three Musketeers Guards Fisherman
Battle Healer
Giant Snowball Guards
Giant Snowball Three Musketeers
Battle Healer Goblin Giant
Three Musketeers Fisherman
Guards Giant Snowball Battle Healer Fisherman
Guards Giant Snowball Goblin Giant Fisherman
Three Musketeers Giant Snowball
Giant Snowball Battle Healer Three Musketeers Guards
Three Musketeers Giant Snowball Guards
Three Musketeers
Giant Snowball Three Musketeers Fisherman
Three Musketeers Fisherman
Giant Snowball Battle Healer Three Musketeers Guards Fisherman
Giant Snowball Battle Healer Guards Fisherman
Three Musketeers Fisherman
Giant Snowball Battle Healer Guards Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Battle Healer Fisherman
Giant Snowball Battle Healer Fisherman
Guards Battle Healer Goblin Giant Fisherman
Guards Battle Healer Goblin Giant Fisherman
Battle Healer Three Musketeers Guards Goblin Giant Fisherman
Giant Snowball Three Musketeers Goblin Giant
Guards Battle Healer Goblin Giant
Battle Healer Goblin Giant Fisherman
Giant Snowball
Three Musketeers Guards Goblin Giant
Guards
Giant Snowball Guards Goblin Giant
Three Musketeers Guards Goblin Giant
Three Musketeers
Guards Battle Healer Three Musketeers Goblin Giant Fisherman
Giant Snowball Battle Healer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Giant Snowball Fisherman
Goblin Giant
Guards
Giant Snowball
Giant Snowball Goblin Giant
Giant Snowball
Giant Snowball Fisherman
Giant Snowball Three Musketeers Guards Fisherman
Fisherman
Giant Snowball
Giant Snowball Three Musketeers Fisherman
Fisherman
Giant Snowball Fisherman
Giant Snowball Three Musketeers
Three Musketeers
Giant Snowball Three Musketeers
Fisherman
Giant Snowball Three Musketeers Fisherman
Giant Snowball
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball
Fisherman
Giant Snowball Fisherman
Giant Snowball Fisherman
Fisherman
Giant Snowball
Giant Snowball Guards
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Guards
Giant Snowball Three Musketeers
Three Musketeers
Giant Snowball
Giant Snowball
Three Musketeers
Giant Snowball Guards
Giant Snowball
Giant Snowball Goblin Giant

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