My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Tesla Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Goblin Curse
Giant Snowball
Bomber Bats Battle Ram Goblin Curse
Zap
Bomber Bats Firecracker Battle Ram Goblin Curse
Barbarian Barrel
Bomber Firecracker Tesla Battle Ram Goblin Curse
The Log
Bomber Firecracker Battle Ram Goblin Curse
Earthquake
Bomber Firecracker Tesla
Arrows
Bomber Bats Firecracker Goblin Curse
Royal Delivery
Bomber Bats Firecracker Battle Ram P.E.K.K.A
Fireball
Bomber Firecracker Tesla Battle Ram
Poison
Bomber Bats Firecracker Goblin Curse
Lightning
Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Goblin Curse Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Curse Rage Firecracker Tesla Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Goblin Curse Rage

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Battle Ram Goblin Curse P.E.K.K.A
Bats
Bomber Firecracker Battle Ram Rage P.E.K.K.A
Firecracker
Bats Battle Ram P.E.K.K.A
Tesla
Battle Ram
Bomber Bats Firecracker P.E.K.K.A
Goblin Curse
Bomber
Rage
Bats
P.E.K.K.A
Bomber Bats Firecracker Battle Ram

Defense Synergies 0 8

Bomber
Bats Tesla P.E.K.K.A
Bats
Bomber Firecracker Tesla P.E.K.K.A
Firecracker
Bats Tesla P.E.K.K.A
Tesla
Bomber Bats Firecracker
Battle Ram
Goblin Curse
Rage
P.E.K.K.A
Bomber Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tesla
P.E.K.K.A Bats Firecracker Tesla Goblin Curse
Tesla P.E.K.K.A Bomber Bats Goblin Curse
Tesla P.E.K.K.A Bats Firecracker Goblin Curse
Bomber Firecracker P.E.K.K.A
Bomber Bats Firecracker Tesla
Bats Tesla Firecracker Goblin Curse
Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Curse
Bomber Firecracker Tesla
Bats Goblin Curse Bomber Firecracker Tesla
Tesla Bats Firecracker Goblin Curse
Tesla P.E.K.K.A Bomber Bats Goblin Curse
Bomber Bats Firecracker Tesla Goblin Curse P.E.K.K.A
P.E.K.K.A Tesla Goblin Curse
Tesla Goblin Curse P.E.K.K.A
Tesla Bomber Bats Firecracker P.E.K.K.A
Tesla Bomber Bats Firecracker
Bomber Bats Firecracker Tesla Goblin Curse
P.E.K.K.A Tesla Goblin Curse
Bomber Bats Firecracker Tesla Goblin Curse P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Bomber Firecracker Tesla
P.E.K.K.A Bats
P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Goblin Curse
Firecracker Bats Tesla Goblin Curse
P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Goblin Curse
P.E.K.K.A Bats Firecracker
P.E.K.K.A Tesla Goblin Curse
P.E.K.K.A Bats Tesla
P.E.K.K.A
P.E.K.K.A Tesla Goblin Curse
Bomber Firecracker Tesla Goblin Curse
Tesla Bomber Bats Firecracker P.E.K.K.A
Bats Bomber Firecracker Tesla Goblin Curse P.E.K.K.A
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker
Bomber Firecracker Goblin Curse
Firecracker Bats Goblin Curse
Bomber Firecracker
Firecracker Goblin Curse
Firecracker
Bats
Firecracker
Firecracker Goblin Curse
Firecracker
Firecracker
Firecracker
Bomber Firecracker
Firecracker
Bomber Bats
Bomber Firecracker
Bomber Firecracker Goblin Curse
Firecracker Goblin Curse Bomber
Firecracker
Firecracker Goblin Curse
Bats Firecracker Goblin Curse
Bats Firecracker
Bomber
Firecracker
P.E.K.K.A
Firecracker Goblin Curse
Bats
Firecracker Goblin Curse
Firecracker
Bomber Firecracker
Firecracker P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker
P.E.K.K.A
Firecracker

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