My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Valkyrie Skeleton Army
Fireball
Tesla Elite Barbarians Skeleton Army
Poison
Bats Skeleton Army
Lightning
Tesla Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tesla Fireball Valkyrie Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Tesla

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Fireball Bats Valkyrie
Tesla
Elite Barbarians
Zap Valkyrie Bats Fireball
Fireball
Zap Elite Barbarians
Valkyrie
Bats Elite Barbarians Zap
Rocket
Skeleton Army

Defense Synergies 2 11

Bats
Zap Tesla Valkyrie
Zap
Fireball Bats Tesla Elite Barbarians Valkyrie Skeleton Army
Tesla
Bats Zap Fireball Valkyrie Skeleton Army
Elite Barbarians
Valkyrie Zap
Fireball
Zap Tesla Valkyrie
Valkyrie
Elite Barbarians Bats Zap Tesla Fireball
Rocket
Skeleton Army
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball Valkyrie
Elite Barbarians Skeleton Army Bats Zap Tesla Valkyrie
Tesla Rocket Skeleton Army Bats Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeleton Army Bats Valkyrie
Elite Barbarians Fireball Valkyrie Rocket Skeleton Army
Fireball Skeleton Army Bats Zap Tesla Valkyrie
Bats Tesla Rocket Zap Fireball
Rocket Zap Tesla Fireball Valkyrie
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Valkyrie
Bats Valkyrie Skeleton Army Zap Tesla Fireball
Tesla Bats Zap Fireball
Tesla Skeleton Army Bats Zap Elite Barbarians Fireball Valkyrie Rocket
Fireball Valkyrie Rocket Skeleton Army Bats Zap Tesla
Elite Barbarians Skeleton Army Tesla
Rocket Skeleton Army Zap Tesla Elite Barbarians Fireball
Tesla Bats Elite Barbarians Fireball Valkyrie Skeleton Army
Tesla Fireball Valkyrie Bats Zap Elite Barbarians Skeleton Army
Zap Valkyrie Bats Tesla Fireball
Tesla Elite Barbarians
Valkyrie Skeleton Army Bats Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Tesla Elite Barbarians Fireball
Fireball Zap Tesla Elite Barbarians Valkyrie Rocket
Skeleton Army Bats Zap Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Skeleton Army Bats Zap Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Valkyrie Skeleton Army
Fireball Rocket Bats Zap Tesla
Rocket Skeleton Army Bats Tesla Elite Barbarians Fireball Valkyrie
Tesla Elite Barbarians Valkyrie Skeleton Army
Zap Rocket Bats Elite Barbarians Fireball Valkyrie Skeleton Army
Tesla Skeleton Army
Bats Tesla Elite Barbarians Valkyrie
Rocket Skeleton Army Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Rocket Skeleton Army Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Skeleton Army
Tesla Elite Barbarians Skeleton Army Bats Zap Fireball Valkyrie Rocket
Bats Valkyrie Zap Tesla Elite Barbarians Fireball
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Zap
Rocket Fireball
Fireball Valkyrie Rocket
Fireball Rocket Zap Valkyrie
Fireball Bats Zap Rocket
Fireball Zap
Fireball Zap
Rocket Bats Elite Barbarians Fireball
Rocket Zap Fireball Valkyrie
Fireball Zap Rocket
Rocket Elite Barbarians Fireball
Fireball Rocket
Zap Elite Barbarians Fireball
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket
Bats Rocket
Rocket Zap Fireball
Rocket Zap Fireball Valkyrie
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Rocket Zap
Elite Barbarians Bats Zap Fireball
Zap Rocket Bats Fireball
Elite Barbarians Fireball
Zap Fireball Rocket
Zap Rocket Fireball
Rocket Fireball
Zap Bats Fireball Rocket Skeleton Army
Fireball Rocket Zap
Fireball
Fireball Valkyrie Rocket
Zap Fireball
Rocket Zap Fireball
Elite Barbarians
Zap Bats Elite Barbarians Fireball Rocket
Bats Zap Fireball Rocket
Zap Fireball Rocket
Fireball Rocket

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