My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Electro Giant Royal Ghost Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Royal Ghost Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Royal Ghost Electro Wizard
Fireball
Goblin Gang Tesla Mega Minion Electro Wizard
Poison
Goblin Gang Mega Minion Electro Wizard
Lightning
Tesla Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Royal Ghost Tesla Fireball Electro Wizard Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Mega Minion Royal Ghost Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Ghost
Tesla
Mega Minion
Fireball Electro Giant
Fireball
Mega Minion Electro Wizard Golden Knight
Electro Giant
Golden Knight Mega Minion
Royal Ghost
Goblin Gang Electro Wizard Golden Knight
Electro Wizard
Fireball Royal Ghost
Golden Knight
Electro Giant Fireball Royal Ghost

Defense Synergies 1 10

Goblin Gang
Tesla Electro Wizard
Tesla
Goblin Gang Mega Minion Fireball Electro Wizard
Mega Minion
Tesla Electro Wizard Golden Knight
Fireball
Tesla Electro Wizard Golden Knight
Electro Giant
Golden Knight
Royal Ghost
Electro Wizard
Electro Wizard
Goblin Gang Tesla Mega Minion Fireball Royal Ghost
Golden Knight
Mega Minion Fireball Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Fireball Electro Wizard Golden Knight
Goblin Gang Tesla Mega Minion Electro Wizard
Goblin Gang Tesla Mega Minion Electro Wizard
Tesla Goblin Gang Mega Minion Electro Wizard
Fireball
Goblin Gang Fireball Tesla Mega Minion Royal Ghost Electro Wizard
Tesla Mega Minion Electro Wizard Goblin Gang Fireball
Tesla Fireball Electro Giant Electro Wizard Golden Knight
Tesla Goblin Gang
Goblin Gang Tesla Royal Ghost Electro Wizard
Goblin Gang Electro Wizard Tesla Mega Minion Fireball Electro Giant Royal Ghost
Tesla Mega Minion Goblin Gang Fireball Electro Wizard
Tesla Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Tesla Mega Minion Royal Ghost Electro Wizard Golden Knight
Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Fireball Electro Giant Electro Wizard
Tesla Goblin Gang Fireball Electro Wizard
Tesla Fireball Goblin Gang Mega Minion Royal Ghost Electro Wizard Golden Knight
Tesla Mega Minion Fireball Royal Ghost Electro Wizard
Tesla Electro Wizard
Goblin Gang Royal Ghost Tesla Fireball Electro Giant Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Electro Giant Royal Ghost Electro Wizard
Fireball Electro Wizard Goblin Gang Tesla Mega Minion Royal Ghost
Goblin Gang Electro Wizard Golden Knight
Goblin Gang Tesla Fireball Electro Wizard
Goblin Gang Tesla
Fireball Electro Giant Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Mega Minion Fireball Electro Wizard
Tesla
Electro Wizard Mega Minion Fireball
Goblin Gang Tesla Mega Minion
Tesla Mega Minion Golden Knight
Fireball Electro Giant Electro Wizard
Goblin Gang Tesla Fireball Golden Knight
Tesla Fireball Electro Giant
Goblin Gang Tesla Electro Giant Electro Wizard Mega Minion Fireball Golden Knight
Tesla Mega Minion Fireball Electro Giant Royal Ghost Electro Wizard Golden Knight
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Golden Knight
Fireball Royal Ghost Electro Wizard Golden Knight
Fireball
Fireball
Fireball
Fireball Electro Giant Mega Minion
Fireball
Fireball Golden Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Golden Knight
Fireball
Fireball Golden Knight
Fireball
Fireball
Fireball Golden Knight
Fireball
Fireball
Mega Minion Fireball Electro Wizard
Fireball Electro Giant Golden Knight
Fireball
Fireball
Fireball
Electro Giant Fireball
Mega Minion
Fireball Royal Ghost Electro Wizard Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Fireball Electro Giant Electro Wizard
Electro Wizard Mega Minion Fireball Electro Giant
Mega Minion Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball
Fireball Mega Minion Electro Wizard
Fireball
Fireball Goblin Gang Mega Minion Electro Wizard
Fireball
Fireball Electro Giant
Mega Minion
Electro Giant Goblin Gang Fireball Electro Wizard Golden Knight
Fireball Electro Wizard
Fireball Electro Giant Royal Ghost Electro Wizard Golden Knight
Fireball

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