My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Knight Tesla Valkyrie Wizard Giant Skeleton
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Valkyrie Wizard Giant Skeleton
Fireball
Tesla Wizard
Poison
Bats Wizard
Lightning
Knight Tesla Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Tesla Mini P.E.K.K.A Valkyrie Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Tesla Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Giant Skeleton Mini P.E.K.K.A
Knight
Bats Wizard
Tesla
Mini P.E.K.K.A
Bats Valkyrie Wizard Giant Skeleton
Valkyrie
Bats Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Rocket
Giant Skeleton
Bats Mini P.E.K.K.A Valkyrie Wizard

Defense Synergies 2 13

Bats
Knight Tesla Mini P.E.K.K.A Valkyrie Giant Skeleton
Knight
Bats Tesla Mini P.E.K.K.A Wizard
Tesla
Knight Bats Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A
Bats Knight Tesla Valkyrie Wizard
Valkyrie
Bats Tesla Mini P.E.K.K.A Wizard
Wizard
Knight Tesla Mini P.E.K.K.A Valkyrie Giant Skeleton
Rocket
Giant Skeleton
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Valkyrie Wizard
Mini P.E.K.K.A Bats Knight Tesla Valkyrie
Tesla Mini P.E.K.K.A Rocket Bats Knight Valkyrie Giant Skeleton
Tesla Mini P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton
Bats Tesla Valkyrie
Bats Tesla Rocket Wizard
Rocket Tesla Valkyrie Giant Skeleton
Tesla Mini P.E.K.K.A
Knight Tesla Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Valkyrie Knight Tesla Wizard Giant Skeleton
Tesla Bats Wizard
Tesla Mini P.E.K.K.A Bats Knight Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Bats Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla
Rocket Tesla Mini P.E.K.K.A
Tesla Wizard Bats Knight Mini P.E.K.K.A Valkyrie
Tesla Bats Knight Valkyrie Wizard
Valkyrie Wizard Bats Knight Tesla Giant Skeleton
Mini P.E.K.K.A Tesla
Valkyrie Wizard Bats Knight Tesla Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Tesla Giant Skeleton
Knight Tesla Mini P.E.K.K.A Valkyrie Wizard Rocket
Giant Skeleton Bats Knight Mini P.E.K.K.A Valkyrie Rocket
Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton Bats Knight Tesla
Giant Skeleton Knight Tesla Mini P.E.K.K.A Valkyrie
Wizard Rocket Bats Tesla
Mini P.E.K.K.A Rocket Bats Knight Tesla Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Tesla Valkyrie
Rocket Giant Skeleton Bats Knight Mini P.E.K.K.A Valkyrie
Tesla
Bats Knight Tesla Mini P.E.K.K.A Valkyrie Giant Skeleton
Rocket Valkyrie Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Bats Knight Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton
Bats Valkyrie Tesla Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Rocket Giant Skeleton
Rocket Giant Skeleton
Knight Valkyrie Rocket Giant Skeleton
Wizard Rocket Valkyrie
Wizard Bats Rocket
Wizard
Wizard
Wizard
Rocket Bats Mini P.E.K.K.A
Rocket Knight Valkyrie Wizard
Wizard Rocket
Rocket Knight
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard
Rocket Valkyrie Wizard
Rocket Giant Skeleton
Rocket Wizard
Rocket
Rocket
Valkyrie Wizard
Wizard
Wizard
Rocket
Bats Wizard
Rocket Bats Wizard
Mini P.E.K.K.A
Wizard Rocket
Rocket
Giant Skeleton
Rocket Wizard
Bats Rocket
Rocket Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard Rocket
Wizard
Rocket Giant Skeleton
Bats Rocket Giant Skeleton
Bats Rocket
Rocket Giant Skeleton
Wizard Rocket

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