My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Balloon Lumberjack
Zap
Royal Giant Balloon
Barbarian Barrel
Knight Tesla Electro Wizard Lumberjack
The Log
Royal Giant Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Knight Balloon Electro Wizard Lumberjack
Fireball
Tesla Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Knight Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Tesla Fireball Electro Wizard Lumberjack Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Tesla Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Electro Wizard Lumberjack
Tesla
Royal Giant
Fireball Mirror Electro Wizard Lumberjack
Fireball
Royal Giant Mirror Knight Electro Wizard
Mirror
Fireball Royal Giant Balloon Lumberjack
Balloon
Knight Lumberjack Mirror Electro Wizard
Electro Wizard
Knight Royal Giant Fireball Balloon Lumberjack
Lumberjack
Balloon Knight Royal Giant Mirror Electro Wizard

Defense Synergies 4 9

Knight
Tesla Electro Wizard Fireball Lumberjack
Tesla
Knight Mirror Fireball Electro Wizard
Royal Giant
Fireball
Mirror Knight Tesla Electro Wizard Lumberjack
Mirror
Tesla Fireball Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Tesla Fireball Mirror Lumberjack
Lumberjack
Knight Fireball Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Electro Wizard
Lumberjack Knight Tesla Electro Wizard
Tesla Lumberjack Knight Electro Wizard
Tesla Lumberjack Knight Electro Wizard
Fireball Lumberjack
Fireball Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Fireball
Tesla Fireball Electro Wizard
Tesla Lumberjack
Knight Tesla Electro Wizard Lumberjack
Electro Wizard Knight Tesla Fireball Lumberjack
Tesla Fireball Electro Wizard
Tesla Lumberjack Knight Fireball Electro Wizard
Fireball Tesla Electro Wizard Lumberjack
Knight Tesla Electro Wizard Lumberjack
Tesla Fireball Electro Wizard Lumberjack
Tesla Knight Fireball Electro Wizard Lumberjack
Tesla Fireball Knight Electro Wizard Lumberjack
Knight Tesla Fireball Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Knight Tesla Fireball Electro Wizard Lumberjack
Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Tesla Lumberjack
Lumberjack Knight Electro Wizard
Lumberjack Knight Tesla Fireball Electro Wizard
Knight Tesla Lumberjack
Fireball Tesla Electro Wizard
Knight Tesla Fireball Electro Wizard Lumberjack
Knight Tesla Lumberjack
Electro Wizard Knight Fireball
Tesla
Knight Tesla Lumberjack
Fireball Electro Wizard
Knight Tesla Fireball Lumberjack
Tesla Fireball
Tesla Electro Wizard Knight Fireball Lumberjack
Tesla Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Electro Wizard Lumberjack
Knight Fireball Electro Wizard
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Electro Wizard
Fireball
Fireball Knight Electro Wizard Lumberjack
Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
Fireball

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