My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Tesla Valkyrie Executioner
The Log
Ram Rider
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Valkyrie Executioner Ram Rider
Fireball
Tesla Executioner Ram Rider
Poison
Bats Executioner
Lightning
Tesla Valkyrie Executioner Ram Rider
Rocket
Valkyrie Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Tesla Fireball Valkyrie Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Void Tesla Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Ram Rider
Tesla
Fireball
Ram Rider Mega Knight
Valkyrie
Bats Executioner Ram Rider
Void
Executioner
Valkyrie Mega Knight
Ram Rider
Bats Fireball Valkyrie Mega Knight
Mega Knight
Bats Fireball Executioner Ram Rider

Defense Synergies 0 10

Bats
Tesla Valkyrie Mega Knight
Tesla
Bats Fireball Valkyrie
Fireball
Tesla Valkyrie Ram Rider Mega Knight
Valkyrie
Bats Tesla Fireball Executioner
Void
Executioner
Valkyrie Mega Knight
Ram Rider
Fireball
Mega Knight
Bats Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Void Executioner Ram Rider
Bats Tesla Valkyrie Executioner Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Bats Valkyrie Void Executioner
Tesla Bats Valkyrie Ram Rider Mega Knight
Fireball Valkyrie Mega Knight
Fireball Bats Tesla Valkyrie Executioner Mega Knight
Bats Tesla Ram Rider Fireball Void Executioner
Tesla Fireball Valkyrie Void Ram Rider Mega Knight
Tesla
Tesla Valkyrie Mega Knight
Bats Valkyrie Executioner Tesla Fireball Ram Rider Mega Knight
Tesla Executioner Bats Fireball Ram Rider
Tesla Mega Knight Bats Fireball Valkyrie Ram Rider
Fireball Valkyrie Executioner Mega Knight Bats Tesla
Tesla Ram Rider Mega Knight
Tesla Fireball Ram Rider Mega Knight
Tesla Mega Knight Bats Fireball Valkyrie Executioner
Tesla Fireball Mega Knight Bats Valkyrie Executioner Ram Rider
Valkyrie Executioner Bats Tesla Fireball Ram Rider Mega Knight
Tesla Ram Rider
Valkyrie Mega Knight Bats Tesla Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Fireball Void
Fireball Void Tesla Valkyrie Executioner Mega Knight
Mega Knight Bats Valkyrie Ram Rider
Valkyrie Mega Knight Bats Tesla Fireball Ram Rider
Tesla Valkyrie Executioner Ram Rider Mega Knight
Fireball Executioner Bats Tesla Ram Rider
Bats Tesla Fireball Valkyrie Void Ram Rider
Mega Knight Tesla Valkyrie
Void Mega Knight Bats Fireball Valkyrie
Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Fireball Valkyrie Void
Mega Knight Tesla Fireball Valkyrie Executioner Ram Rider
Tesla Fireball Valkyrie Executioner Mega Knight
Tesla Bats Fireball Valkyrie Executioner
Bats Valkyrie Executioner Mega Knight Tesla Fireball
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Valkyrie
Fireball Void Executioner Ram Rider
Fireball Void
Fireball Valkyrie Void
Fireball Executioner Valkyrie Mega Knight
Fireball Executioner Bats Ram Rider
Executioner
Fireball Executioner Ram Rider
Fireball Void Ram Rider
Bats Fireball Void
Void Fireball Valkyrie Ram Rider
Fireball Void Executioner
Fireball Void Executioner
Fireball Void
Fireball
Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Bats
Void Fireball Executioner Mega Knight
Fireball Valkyrie Mega Knight
Fireball Void Mega Knight
Fireball Void
Void
Fireball Void
Fireball Valkyrie Executioner Mega Knight
Fireball Void Executioner Ram Rider
Fireball Void Ram Rider Mega Knight
Fireball Void
Bats Fireball Executioner
Bats Fireball Void
Fireball Void
Void Fireball Mega Knight
Void Fireball
Mega Knight
Fireball
Bats Fireball Void
Fireball Executioner Ram Rider
Fireball
Fireball Void Valkyrie Executioner Mega Knight
Fireball Executioner
Void Fireball
Executioner Mega Knight
Bats Fireball
Bats Fireball Void Executioner
Void Fireball Executioner Mega Knight

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