My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Musketeer Battle Ram Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Musketeer Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Knight Firecracker Tesla Musketeer Battle Ram
The Log
Firecracker Musketeer Battle Ram
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Battle Ram Mother Witch
Fireball
Firecracker Tesla Musketeer Battle Ram Mother Witch
Poison
Firecracker Musketeer Mother Witch
Lightning
Knight Tesla Musketeer Battle Ram Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Poison Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Tesla Musketeer Battle Ram Poison Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram Mother Witch
Knight
Firecracker Musketeer Battle Ram Arrows Poison Mother Witch
Firecracker
Knight Battle Ram
Tesla
Musketeer
Knight Battle Ram
Battle Ram
Knight Poison Arrows Firecracker Musketeer Mother Witch
Poison
Battle Ram Knight Mother Witch
Mother Witch
Arrows Knight Battle Ram Poison

Defense Synergies 4 10

Arrows
Knight Tesla Mother Witch
Knight
Firecracker Tesla Musketeer Arrows Poison Mother Witch
Firecracker
Knight Tesla Musketeer
Tesla
Knight Musketeer Arrows Firecracker Poison Mother Witch
Musketeer
Knight Tesla Firecracker
Battle Ram
Poison
Knight Tesla Mother Witch
Mother Witch
Arrows Knight Tesla Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Musketeer
Knight Firecracker Tesla Musketeer
Tesla Knight Musketeer
Tesla Knight Firecracker Musketeer
Arrows Firecracker Poison
Arrows Firecracker Tesla Musketeer Mother Witch
Tesla Musketeer Arrows Firecracker Poison
Arrows Tesla Musketeer Poison
Tesla Musketeer
Knight Firecracker Tesla Musketeer
Poison Mother Witch Arrows Knight Firecracker Tesla Musketeer
Arrows Tesla Musketeer Firecracker Poison
Tesla Knight Musketeer
Arrows Firecracker Tesla Poison
Knight Tesla
Tesla
Tesla Arrows Knight Firecracker Musketeer Poison
Arrows Tesla Knight Firecracker Musketeer
Arrows Poison Knight Firecracker Tesla Musketeer Mother Witch
Tesla Musketeer
Arrows Knight Firecracker Tesla Musketeer Poison Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Poison Arrows Knight Firecracker Tesla Musketeer
Knight Musketeer
Knight Tesla Musketeer
Knight Tesla Musketeer
Arrows Firecracker Poison Mother Witch Tesla Musketeer
Knight Tesla Musketeer
Knight Tesla
Knight Firecracker Poison
Tesla Musketeer
Knight Tesla Musketeer
Arrows Poison
Knight Tesla
Firecracker Tesla Musketeer
Tesla Knight Firecracker Musketeer Poison
Arrows Poison Firecracker Tesla Musketeer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Firecracker Musketeer
Arrows Firecracker Poison Musketeer
Arrows Poison
Arrows Knight Firecracker Musketeer Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Mother Witch Musketeer
Arrows Firecracker Musketeer Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Musketeer Poison
Firecracker Poison Arrows Knight Musketeer
Poison Arrows Firecracker Musketeer
Poison Knight Firecracker Musketeer
Arrows Firecracker Musketeer Poison
Arrows Firecracker Musketeer Poison
Arrows Firecracker Musketeer Poison
Arrows Firecracker Musketeer Poison
Arrows Poison
Arrows Firecracker Musketeer Poison
Arrows Firecracker Poison Mother Witch
Musketeer Poison
Arrows Poison
Musketeer
Arrows Musketeer Poison
Arrows Firecracker Poison Mother Witch
Arrows Firecracker Poison Musketeer
Arrows Musketeer Poison
Poison Arrows Firecracker Musketeer
Poison Arrows Firecracker Musketeer Mother Witch
Firecracker Musketeer Poison
Poison Arrows Musketeer
Arrows Firecracker Poison
Arrows Firecracker Poison
Musketeer
Poison Arrows Firecracker Musketeer
Arrows
Poison Knight Firecracker Musketeer
Arrows Firecracker Musketeer Poison
Arrows Poison
Firecracker Musketeer
Firecracker Musketeer Poison
Firecracker Musketeer Poison
Poison Firecracker Musketeer

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