My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Bandit
Giant Snowball
Archers Goblin Barrel
Zap
Archers Goblin Barrel Bandit
Barbarian Barrel
Ice Spirit Archers Tesla Goblin Barrel Bandit
The Log
Ice Spirit Archers Goblin Barrel Bandit
Earthquake
Archers Tesla Goblin Barrel
Arrows
Ice Spirit Archers Goblin Barrel
Royal Delivery
Ice Spirit Archers Goblin Barrel P.E.K.K.A Bandit
Fireball
Archers Tesla Goblin Barrel Bandit
Poison
Archers
Lightning
Tesla Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Arrows Goblin Barrel Bandit Tesla P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Arrows

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Goblin Barrel P.E.K.K.A Archers Bandit
Zap
Ice Spirit Arrows P.E.K.K.A Archers Bandit
Archers
Ice Spirit Zap Arrows P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Archers Goblin Barrel Bandit
Tesla
Goblin Barrel
Ice Spirit Arrows P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Arrows Archers Goblin Barrel
Bandit
Ice Spirit Zap Archers Arrows Goblin Barrel

Defense Synergies 1 15

Ice Spirit
Zap Archers Tesla P.E.K.K.A Bandit
Zap
Ice Spirit Archers Arrows Tesla P.E.K.K.A Bandit
Archers
Ice Spirit Zap Tesla P.E.K.K.A Bandit
Arrows
Zap Tesla P.E.K.K.A Bandit
Tesla
Ice Spirit Zap Archers Arrows
Goblin Barrel
P.E.K.K.A
Ice Spirit Zap Archers Arrows
Bandit
Ice Spirit Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
P.E.K.K.A Ice Spirit Zap Tesla Bandit
Tesla P.E.K.K.A Archers Bandit
Tesla P.E.K.K.A Bandit
Arrows P.E.K.K.A
Arrows Zap Archers Tesla Bandit
Tesla Ice Spirit Zap Archers Arrows
Zap Arrows Tesla P.E.K.K.A Bandit
Tesla P.E.K.K.A
Ice Spirit Archers Tesla Bandit
Archers Zap Arrows Tesla Bandit
Arrows Tesla Zap Archers
Tesla P.E.K.K.A Ice Spirit Zap Bandit
Ice Spirit Zap Arrows Tesla P.E.K.K.A
P.E.K.K.A Tesla Bandit
Ice Spirit Zap Tesla P.E.K.K.A Bandit
Tesla Arrows P.E.K.K.A
Ice Spirit Arrows Tesla Zap Archers Bandit
Zap Arrows Ice Spirit Archers Tesla Bandit
P.E.K.K.A Tesla
Archers Arrows Tesla P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla P.E.K.K.A Bandit
Bandit Zap Archers Arrows Tesla
P.E.K.K.A Bandit Ice Spirit Zap
P.E.K.K.A Zap Tesla Bandit
P.E.K.K.A Tesla Bandit
Arrows Ice Spirit Zap Archers Tesla
P.E.K.K.A Archers Tesla Bandit
P.E.K.K.A Tesla
Zap P.E.K.K.A Ice Spirit Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Arrows
P.E.K.K.A Tesla Bandit
Archers Tesla
Tesla Ice Spirit Zap Archers P.E.K.K.A
Arrows Zap Archers Tesla P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows
Zap Arrows
Arrows Ice Spirit Zap
Archers Arrows
Arrows Ice Spirit Zap
Arrows Zap Bandit
Zap Arrows Bandit
Zap Archers Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Zap Archers Arrows Bandit
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Ice Spirit
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Archers Arrows
Zap Ice Spirit
Zap Arrows Bandit
Zap Ice Spirit Arrows
P.E.K.K.A
Arrows
Zap Ice Spirit Archers Bandit
Zap Archers Arrows
Arrows
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Ice Spirit
Zap
Zap Bandit
P.E.K.K.A

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