My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Electro Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Dark Prince Inferno Dragon
Barbarian Barrel
Tesla Dark Prince Electro Wizard
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Electro Wizard Inferno Dragon
Fireball
Tesla Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Tesla Dark Prince Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Tesla Fireball Hog Rider Dark Prince Electro Wizard Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Tesla Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hog Rider Tornado Dark Prince Electro Wizard
Hog Rider
Fireball Tornado Dark Prince Electro Wizard
Tornado
Fireball Electro Giant Hog Rider Dark Prince
Dark Prince
Electro Giant Fireball Hog Rider Tornado Electro Wizard
Electro Giant
Tornado Dark Prince Inferno Dragon
Electro Wizard
Fireball Hog Rider Dark Prince
Inferno Dragon
Electro Giant

Defense Synergies 1 14

Tesla
Fireball Tornado Dark Prince Electro Wizard Inferno Dragon
Fireball
Tornado Tesla Dark Prince Electro Wizard
Hog Rider
Tornado
Fireball Tesla Dark Prince Electro Giant Electro Wizard Inferno Dragon
Dark Prince
Tesla Fireball Tornado Electro Wizard
Electro Giant
Tornado Inferno Dragon
Electro Wizard
Tesla Fireball Tornado Dark Prince Inferno Dragon
Inferno Dragon
Tesla Tornado Electro Giant Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Electro Wizard
Inferno Dragon Tesla Dark Prince Electro Wizard
Tesla Tornado Dark Prince Electro Wizard Inferno Dragon
Tesla Inferno Dragon Dark Prince Electro Wizard
Fireball Tornado Dark Prince
Fireball Tornado Tesla Dark Prince Electro Wizard
Tesla Tornado Electro Wizard Inferno Dragon Fireball
Tesla Fireball Electro Giant Electro Wizard
Tesla Inferno Dragon Tornado
Tornado Tesla Dark Prince Electro Wizard
Electro Wizard Tesla Fireball Tornado Dark Prince Electro Giant
Tesla Inferno Dragon Fireball Tornado Electro Wizard
Tesla Fireball Dark Prince Electro Wizard
Fireball Tesla Tornado Dark Prince Electro Wizard
Inferno Dragon Tesla Electro Wizard
Tornado Tesla Fireball Electro Giant Electro Wizard Inferno Dragon
Tesla Fireball Tornado Dark Prince Electro Wizard
Tesla Fireball Tornado Dark Prince Electro Wizard
Tornado Tesla Fireball Dark Prince Electro Wizard Inferno Dragon
Tesla Tornado Electro Wizard Inferno Dragon
Dark Prince Tesla Fireball Electro Giant Electro Wizard
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince Electro Giant Electro Wizard
Fireball Electro Wizard Tesla Inferno Dragon
Dark Prince Electro Wizard
Dark Prince Tesla Fireball Tornado Electro Wizard
Tesla Dark Prince Inferno Dragon
Fireball Electro Giant Tesla Tornado Electro Wizard
Dark Prince Tesla Fireball Electro Wizard
Tesla Dark Prince Inferno Dragon
Electro Wizard Fireball Tornado Dark Prince Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Dark Prince
Fireball Tornado Dark Prince Electro Giant Electro Wizard
Dark Prince Tesla Fireball
Tesla Fireball Electro Giant
Tesla Electro Giant Electro Wizard Fireball Tornado Dark Prince Inferno Dragon
Tesla Fireball Dark Prince Electro Giant Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Electro Wizard
Fireball
Fireball Dark Prince
Fireball Dark Prince
Fireball Electro Giant Tornado
Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Tornado Dark Prince Electro Wizard
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Fireball Dark Prince Electro Wizard
Fireball Tornado Electro Giant
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Electro Giant Fireball Dark Prince
Inferno Dragon
Fireball Tornado Electro Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Giant Electro Wizard
Electro Wizard Fireball Electro Giant
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Dark Prince
Fireball Tornado Electro Wizard
Fireball
Fireball Dark Prince Electro Wizard
Fireball
Fireball Tornado Electro Giant
Dark Prince
Electro Giant Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Dark Prince Electro Giant Electro Wizard
Inferno Dragon
Fireball

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