My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Royal Giant Guards Inferno Dragon
Barbarian Barrel
Tesla Valkyrie Guards Electro Wizard
The Log
Royal Giant Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Electro Wizard Inferno Dragon
Fireball
Tesla Electro Wizard Inferno Dragon
Poison
Guards Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Valkyrie Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Delivery Guards Tesla Valkyrie Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Royal Delivery Guards Tesla

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant
Royal Delivery
Tesla
Royal Giant
Arrows Guards Electro Wizard
Valkyrie
Electro Wizard
Guards
Royal Giant
Electro Wizard
Royal Giant Valkyrie
Inferno Dragon

Defense Synergies 1 14

Arrows
Royal Delivery Tesla Valkyrie
Royal Delivery
Electro Wizard Arrows Tesla Valkyrie Guards Inferno Dragon
Tesla
Arrows Royal Delivery Valkyrie Guards Electro Wizard Inferno Dragon
Royal Giant
Valkyrie
Arrows Royal Delivery Tesla Electro Wizard
Guards
Royal Delivery Tesla Electro Wizard
Electro Wizard
Royal Delivery Tesla Valkyrie Guards Inferno Dragon
Inferno Dragon
Royal Delivery Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Inferno Dragon Royal Delivery Tesla Valkyrie Electro Wizard
Tesla Royal Delivery Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Valkyrie Guards Electro Wizard
Arrows Royal Delivery Valkyrie
Arrows Royal Delivery Tesla Valkyrie Guards Electro Wizard
Tesla Electro Wizard Inferno Dragon Arrows Royal Delivery
Arrows Tesla Valkyrie Electro Wizard
Tesla Inferno Dragon
Guards Royal Delivery Tesla Valkyrie Electro Wizard
Valkyrie Guards Electro Wizard Arrows Royal Delivery Tesla
Arrows Tesla Inferno Dragon Royal Delivery Electro Wizard
Tesla Royal Delivery Valkyrie Guards Electro Wizard
Valkyrie Arrows Royal Delivery Tesla Guards Electro Wizard
Inferno Dragon Tesla Electro Wizard
Royal Delivery Tesla Electro Wizard Inferno Dragon
Tesla Arrows Royal Delivery Valkyrie Electro Wizard
Arrows Royal Delivery Tesla Valkyrie Guards Electro Wizard
Arrows Royal Delivery Valkyrie Tesla Guards Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Valkyrie Arrows Royal Delivery Tesla Guards Electro Wizard
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Royal Delivery Tesla Electro Wizard
Royal Delivery Electro Wizard Arrows Tesla Valkyrie Inferno Dragon
Royal Delivery Guards Valkyrie Electro Wizard
Valkyrie Guards Royal Delivery Tesla Electro Wizard
Royal Delivery Tesla Valkyrie Guards Inferno Dragon
Arrows Royal Delivery Tesla Electro Wizard
Royal Delivery Guards Tesla Valkyrie Electro Wizard
Royal Delivery Tesla Valkyrie Inferno Dragon
Royal Delivery Electro Wizard Valkyrie Inferno Dragon
Royal Delivery Tesla Guards Inferno Dragon
Inferno Dragon Tesla Valkyrie Guards
Arrows Royal Delivery Valkyrie Guards Electro Wizard
Royal Delivery Tesla Valkyrie Guards
Tesla Valkyrie
Tesla Guards Electro Wizard Royal Delivery Valkyrie Inferno Dragon
Arrows Valkyrie Royal Delivery Tesla Electro Wizard Inferno Dragon
Arrows Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Electro Wizard
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Guards Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Electro Wizard
Arrows
Arrows
Arrows Electro Wizard
Electro Wizard Guards
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Guards
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Guards Electro Wizard
Electro Wizard
Electro Wizard
Inferno Dragon

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