My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Witch X-Bow Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant X-Bow Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch X-Bow
Barbarian Barrel
Tesla Witch X-Bow Royal Ghost
The Log
Royal Giant Witch X-Bow
Earthquake
Tesla Witch X-Bow
Arrows
Witch
Royal Delivery
Witch Royal Ghost
Fireball
Tesla Witch X-Bow
Poison
Witch X-Bow
Lightning
Tesla Witch X-Bow
Rocket
Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Royal Ghost Tesla Witch Royal Giant X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Earthquake Royal Ghost Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake X-Bow Royal Giant Witch Royal Ghost Mega Knight
Tesla
Royal Giant
Earthquake Giant Snowball Witch Royal Ghost
Earthquake
Giant Snowball Royal Giant Mega Knight
Witch
Giant Snowball Royal Giant Royal Ghost Mega Knight
X-Bow
Giant Snowball
Royal Ghost
Giant Snowball Royal Giant Witch Mega Knight
Mega Knight
Giant Snowball Earthquake Witch Royal Ghost

Defense Synergies 2 11

Giant Snowball
Mega Knight Tesla Earthquake Witch X-Bow Royal Ghost
Tesla
X-Bow Giant Snowball Earthquake
Royal Giant
Earthquake
Giant Snowball Tesla X-Bow Mega Knight
Witch
Giant Snowball Royal Ghost Mega Knight
X-Bow
Tesla Giant Snowball Earthquake
Royal Ghost
Giant Snowball Witch Mega Knight
Mega Knight
Giant Snowball Earthquake Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla X-Bow
Tesla Witch X-Bow Mega Knight
Tesla Witch Mega Knight Giant Snowball
Tesla Witch Mega Knight
Earthquake X-Bow Mega Knight
Giant Snowball Tesla Earthquake X-Bow Royal Ghost Mega Knight
Giant Snowball Tesla Witch X-Bow
Earthquake Tesla X-Bow Mega Knight
Tesla Witch X-Bow
Giant Snowball Tesla Royal Ghost Mega Knight
Witch Giant Snowball Tesla Earthquake X-Bow Royal Ghost Mega Knight
Tesla Giant Snowball Witch
Tesla Mega Knight Giant Snowball Earthquake Witch X-Bow
Mega Knight Giant Snowball Tesla Earthquake Witch X-Bow Royal Ghost
Tesla X-Bow Mega Knight
Giant Snowball Tesla X-Bow Mega Knight
Tesla Mega Knight Witch X-Bow
Tesla Mega Knight Giant Snowball Witch X-Bow Royal Ghost
Giant Snowball Earthquake Witch Tesla Royal Ghost Mega Knight
Tesla
Royal Ghost Mega Knight Giant Snowball Tesla Earthquake Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Snowball Tesla Witch X-Bow Royal Ghost
Giant Snowball Tesla X-Bow Royal Ghost Mega Knight
Mega Knight Witch
Mega Knight Tesla X-Bow
Tesla Witch Mega Knight
Giant Snowball Tesla Witch
Tesla Witch
Mega Knight Tesla
Mega Knight Giant Snowball Witch X-Bow
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Giant Snowball
Mega Knight Tesla Witch
Tesla Witch Mega Knight
Tesla Witch X-Bow
Mega Knight Giant Snowball Tesla Earthquake Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake X-Bow Royal Ghost
Giant Snowball X-Bow Royal Ghost
Earthquake X-Bow
Earthquake
Giant Snowball Earthquake Mega Knight
Giant Snowball Witch
Earthquake Witch
Earthquake X-Bow Giant Snowball
Giant Snowball X-Bow
Giant Snowball X-Bow
Earthquake X-Bow
Giant Snowball
Earthquake Giant Snowball
Earthquake X-Bow
Earthquake Giant Snowball X-Bow
Earthquake X-Bow Giant Snowball Witch
Earthquake X-Bow Mega Knight
Giant Snowball Earthquake
Giant Snowball Earthquake X-Bow Mega Knight
Giant Snowball Earthquake Witch X-Bow Mega Knight
Earthquake X-Bow Mega Knight
Giant Snowball
X-Bow
Earthquake Giant Snowball X-Bow
Giant Snowball Earthquake Witch Mega Knight
Witch
X-Bow Giant Snowball Earthquake Witch Royal Ghost
Giant Snowball Witch X-Bow Mega Knight
X-Bow
Giant Snowball Witch X-Bow
Giant Snowball Witch
Giant Snowball
Giant Snowball Earthquake X-Bow Mega Knight
Giant Snowball
Mega Knight
Giant Snowball Earthquake
Earthquake Witch X-Bow
Giant Snowball Witch
Mega Knight
Giant Snowball Earthquake
Giant Snowball
Mega Knight
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch X-Bow Royal Ghost Mega Knight

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