My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Tesla Elite Barbarians Goblin Barrel Electro Wizard
The Log
Firecracker Elite Barbarians Goblin Barrel
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Elite Barbarians Goblin Barrel Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Goblin Barrel Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Goblin Barrel Tesla Electro Wizard Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Firecracker Goblin Barrel

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Electro Wizard
Firecracker
Zap Elite Barbarians Goblin Barrel
Tesla
Elite Barbarians
Zap Rage Firecracker
Rage
Elite Barbarians Electro Wizard
Goblin Barrel
Firecracker
Electro Giant
Electro Wizard
Zap Rage

Defense Synergies 1 6

Zap
Electro Wizard Firecracker Tesla Elite Barbarians
Firecracker
Zap Tesla Electro Wizard
Tesla
Zap Firecracker Electro Wizard
Elite Barbarians
Zap
Rage
Goblin Barrel
Electro Giant
Electro Wizard
Zap Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
Elite Barbarians Zap Firecracker Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians Firecracker Electro Wizard
Firecracker Elite Barbarians
Zap Firecracker Tesla Electro Wizard
Tesla Electro Wizard Zap Firecracker
Zap Tesla Electro Giant Electro Wizard
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Electro Wizard
Electro Wizard Zap Firecracker Tesla Electro Giant
Tesla Zap Firecracker Electro Wizard
Tesla Zap Elite Barbarians Electro Wizard
Zap Firecracker Tesla Electro Wizard
Elite Barbarians Tesla Electro Wizard
Zap Tesla Elite Barbarians Electro Giant Electro Wizard
Tesla Firecracker Elite Barbarians Electro Wizard
Tesla Zap Firecracker Elite Barbarians Electro Wizard
Zap Firecracker Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Firecracker Tesla Elite Barbarians Electro Giant Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Electro Giant Electro Wizard
Electro Wizard Zap Firecracker Tesla Elite Barbarians
Zap Elite Barbarians Electro Wizard
Zap Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians
Firecracker Electro Giant Zap Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians
Zap Electro Wizard Firecracker Elite Barbarians
Tesla
Tesla Elite Barbarians
Zap Elite Barbarians Electro Giant Electro Wizard
Elite Barbarians Tesla
Firecracker Tesla Electro Giant
Tesla Elite Barbarians Electro Giant Electro Wizard Zap Firecracker
Zap Firecracker Tesla Elite Barbarians Electro Giant Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Zap Firecracker
Firecracker Electro Giant Zap
Firecracker
Zap Firecracker
Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Zap Firecracker Electro Wizard
Zap Firecracker Electro Giant
Zap
Zap Firecracker Electro Giant
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Elite Barbarians Zap Firecracker Electro Giant Electro Wizard
Zap Electro Wizard Firecracker Electro Giant
Elite Barbarians
Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Electro Wizard
Zap Firecracker
Zap Electro Giant
Firecracker Elite Barbarians
Zap Electro Giant Firecracker Elite Barbarians Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Giant Electro Wizard
Firecracker

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