My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Goblin Barrel Fisherman
Giant Snowball
Minions Tombstone Goblin Barrel Fisherman
Zap
Minions Royal Giant Tombstone Goblin Barrel Fisherman
Barbarian Barrel
Tombstone Goblin Barrel
The Log
Royal Giant Tombstone Goblin Barrel Fisherman
Earthquake
Tombstone Goblin Barrel
Arrows
Minions Tombstone Goblin Barrel
Royal Delivery
Minions Goblin Barrel Fisherman
Fireball
Minions Tombstone Goblin Barrel Fisherman
Poison
Minions Tombstone Fisherman
Lightning
Tombstone Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tombstone Goblin Barrel Void Fisherman Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Tombstone Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Giant Fisherman
Royal Giant
Minions Goblin Barrel Fisherman Void The Log
Tombstone
Giant
Minions Goblin Barrel Void The Log Fisherman
Goblin Barrel
Royal Giant Giant
Void
Royal Giant Giant
The Log
Royal Giant Giant Fisherman
Fisherman
Royal Giant Minions Giant The Log

Defense Synergies 0 4

Minions
Tombstone The Log Fisherman
Royal Giant
Tombstone
Minions
Giant
Goblin Barrel
Void
The Log
Minions Fisherman
Fisherman
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Void The Log
Minions Tombstone The Log Fisherman
Fisherman Minions Tombstone Void
Minions Tombstone Fisherman
Tombstone The Log
The Log Minions
Minions Tombstone Void
Void The Log
Minions Tombstone Fisherman
Fisherman
Minions Tombstone The Log Fisherman
Minions
Tombstone Minions The Log
Minions Tombstone The Log
Tombstone
The Log Fisherman
Minions Tombstone Fisherman
Tombstone Minions The Log Fisherman
The Log Minions Tombstone Fisherman
Fisherman
Minions The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Void Fisherman
Void The Log Fisherman
Tombstone Minions The Log Fisherman
The Log Fisherman
Tombstone Fisherman
Minions
Minions Tombstone Void
Fisherman
Void Minions Tombstone The Log
Tombstone
Minions Tombstone
Void The Log
Tombstone
Tombstone Minions The Log Fisherman
Minions The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Fisherman
Void The Log
Void The Log
The Log
Minions
The Log
The Log
Void The Log Fisherman
Minions Void Fisherman
Void The Log Fisherman
Void
Void The Log Fisherman
Minions Void Fisherman
The Log Fisherman
The Log
The Log
Minions Fisherman
Void The Log Fisherman
The Log
Minions Void The Log
Void
Void The Log Fisherman
Void The Log
The Log
Fisherman
Void The Log Fisherman
Void The Log Fisherman
Void The Log Fisherman
Minions Void
Void
Void The Log
Void
The Log
Minions Tombstone Void
The Log
Void
The Log
Void
Minions The Log
Void
Void The Log

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