My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Wizard Skeleton Army Giant Skeleton
The Log
Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Balloon Giant Skeleton
Fireball
Hog Rider Wizard Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tornado Valkyrie Hog Rider Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Tornado Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Giant Skeleton
Valkyrie
Hog Rider Balloon Wizard Tornado Giant Skeleton
Hog Rider
Arrows Valkyrie Wizard Tornado Balloon Giant Skeleton
Wizard
Tornado Valkyrie Hog Rider Balloon Giant Skeleton
Skeleton Army
Tornado
Wizard Valkyrie Hog Rider Balloon Giant Skeleton
Balloon
Arrows Valkyrie Hog Rider Wizard Tornado Giant Skeleton
Giant Skeleton
Arrows Valkyrie Hog Rider Wizard Tornado Balloon

Defense Synergies 1 9

Arrows
Valkyrie Tornado Giant Skeleton
Valkyrie
Arrows Wizard Tornado
Hog Rider
Wizard
Tornado Valkyrie Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton
Tornado
Wizard Arrows Valkyrie Giant Skeleton
Balloon
Giant Skeleton
Arrows Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie
Skeleton Army Tornado Valkyrie Giant Skeleton
Skeleton Army Valkyrie
Arrows Valkyrie Skeleton Army Tornado Giant Skeleton
Arrows Skeleton Army Tornado Valkyrie
Tornado Arrows Wizard
Arrows Valkyrie Giant Skeleton
Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Giant Skeleton
Valkyrie Skeleton Army Arrows Wizard Tornado Giant Skeleton
Arrows Wizard Tornado
Skeleton Army Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Skeleton Army Arrows Tornado
Skeleton Army
Skeleton Army Tornado
Wizard Arrows Valkyrie Skeleton Army Tornado
Arrows Valkyrie Wizard Skeleton Army Tornado
Arrows Valkyrie Wizard Tornado Giant Skeleton
Tornado
Valkyrie Wizard Skeleton Army Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Arrows Valkyrie Wizard
Skeleton Army Giant Skeleton Valkyrie
Valkyrie Skeleton Army Giant Skeleton Tornado
Giant Skeleton Valkyrie Skeleton Army
Arrows Wizard Tornado
Skeleton Army Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie Giant Skeleton
Skeleton Army Arrows Valkyrie Tornado Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Valkyrie Tornado Giant Skeleton
Arrows Valkyrie Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows Tornado
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Valkyrie Wizard Tornado
Giant Skeleton
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado
Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Skeleton Army
Arrows Wizard Tornado
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Tornado Giant Skeleton
Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton
Wizard

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