My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs
Giant Snowball
Archers Royal Recruits Royal Hogs
Zap
Archers Royal Hogs
Barbarian Barrel
Archers Royal Recruits Valkyrie Royal Hogs Electro Wizard
The Log
Archers Royal Recruits Royal Hogs
Earthquake
Archers Royal Hogs
Arrows
Archers Royal Recruits Royal Hogs
Royal Delivery
Archers Royal Recruits Valkyrie Royal Hogs P.E.K.K.A Electro Wizard
Fireball
Archers Royal Hogs Electro Wizard
Poison
Archers Royal Recruits Royal Hogs Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Valkyrie Electro Wizard Royal Hogs Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Archers Royal Recruits Valkyrie Royal Hogs
Archers
Valkyrie Zap Arrows Royal Recruits Royal Hogs P.E.K.K.A
Arrows
Zap Royal Hogs P.E.K.K.A Archers
Royal Recruits
Zap Archers Royal Hogs Electro Wizard
Valkyrie
Archers Zap Royal Hogs P.E.K.K.A Electro Wizard
Royal Hogs
Arrows Zap Archers Royal Recruits Valkyrie Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Archers Valkyrie
Electro Wizard
Zap P.E.K.K.A Royal Recruits Valkyrie Royal Hogs

Defense Synergies 2 12

Zap
Electro Wizard Archers Arrows Valkyrie P.E.K.K.A
Archers
Valkyrie Zap Royal Recruits P.E.K.K.A Electro Wizard
Arrows
Zap Valkyrie P.E.K.K.A
Royal Recruits
Archers
Valkyrie
Archers Zap Arrows P.E.K.K.A Electro Wizard
Royal Hogs
P.E.K.K.A
Zap Archers Arrows Valkyrie Electro Wizard
Electro Wizard
Zap Archers Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Valkyrie Electro Wizard
P.E.K.K.A Zap Royal Recruits Valkyrie Electro Wizard
P.E.K.K.A Archers Royal Recruits Valkyrie Electro Wizard
Royal Recruits P.E.K.K.A Valkyrie Electro Wizard
Arrows Royal Recruits Valkyrie P.E.K.K.A
Arrows Zap Archers Valkyrie Electro Wizard
Electro Wizard Zap Archers Arrows
Zap Arrows Royal Recruits Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Royal Recruits
Archers Royal Recruits Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Zap Arrows Royal Recruits
Arrows Zap Archers Electro Wizard
Royal Recruits P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie Zap Arrows Royal Recruits P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Electro Wizard
Zap Royal Recruits P.E.K.K.A Electro Wizard
Arrows Royal Recruits Valkyrie P.E.K.K.A Electro Wizard
Arrows Zap Archers Royal Recruits Valkyrie Electro Wizard
Zap Arrows Valkyrie Archers Royal Recruits Electro Wizard
P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Valkyrie Archers Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Arrows Valkyrie
Royal Recruits P.E.K.K.A Zap Valkyrie Electro Wizard
Royal Recruits Valkyrie P.E.K.K.A Zap Electro Wizard
Royal Recruits P.E.K.K.A Valkyrie
Arrows Zap Archers Electro Wizard
Royal Recruits P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Royal Recruits Valkyrie
Zap Royal Recruits P.E.K.K.A Electro Wizard Valkyrie
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Valkyrie
Royal Recruits P.E.K.K.A Zap Arrows Valkyrie Electro Wizard
Royal Recruits P.E.K.K.A Valkyrie
Royal Recruits Archers Valkyrie
Royal Recruits Electro Wizard Zap Archers Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Archers Royal Recruits P.E.K.K.A Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Royal Recruits Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Royal Recruits Valkyrie Electro Wizard
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Royal Recruits
Arrows
Zap Archers Arrows Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows Royal Recruits
Zap Arrows Valkyrie
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Archers Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Archers Royal Recruits
Zap Archers Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
Royal Recruits P.E.K.K.A
Zap Royal Recruits Electro Wizard
Zap Electro Wizard
Zap Royal Recruits Electro Wizard

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