My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Bandit Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Bandit Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit Skeleton King
Giant Snowball
Goblin Gang Tombstone Goblin Barrel Skeleton King
Zap
Goblin Gang Firecracker Tombstone Goblin Barrel Bandit Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Tombstone Valkyrie Goblin Barrel Bandit Magic Archer Skeleton King
The Log
Goblin Gang Firecracker Tombstone Goblin Barrel Bandit Skeleton King
Earthquake
Goblin Gang Firecracker Tombstone Goblin Barrel Skeleton King
Arrows
Goblin Gang Firecracker Tombstone Goblin Barrel Skeleton King
Royal Delivery
Goblin Gang Firecracker Valkyrie Goblin Barrel Bandit Magic Archer Skeleton King
Fireball
Goblin Gang Firecracker Tombstone Goblin Barrel Bandit Magic Archer Skeleton King
Poison
Goblin Gang Firecracker Tombstone Magic Archer Skeleton King
Lightning
Tombstone Valkyrie Bandit Magic Archer Skeleton King
Rocket
Valkyrie Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Tombstone Goblin Barrel Bandit Valkyrie Magic Archer Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Tombstone Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Valkyrie Bandit Skeleton King
Firecracker
Goblin Gang Valkyrie Goblin Barrel Bandit
Tombstone
Valkyrie
Goblin Barrel Goblin Gang Firecracker Bandit Magic Archer
Goblin Barrel
Goblin Gang Valkyrie Firecracker Bandit Skeleton King
Bandit
Goblin Gang Firecracker Valkyrie Goblin Barrel Magic Archer
Magic Archer
Valkyrie Bandit
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 2 11

Goblin Gang
Firecracker Tombstone Valkyrie Bandit Magic Archer
Firecracker
Valkyrie Goblin Gang Tombstone Bandit
Tombstone
Skeleton King Goblin Gang Firecracker Magic Archer
Valkyrie
Firecracker Goblin Gang Bandit Magic Archer
Goblin Barrel
Bandit
Goblin Gang Firecracker Valkyrie Magic Archer
Magic Archer
Goblin Gang Tombstone Valkyrie Bandit
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie Magic Archer
Goblin Gang Firecracker Tombstone Valkyrie Bandit
Goblin Gang Tombstone Valkyrie Bandit
Goblin Gang Firecracker Tombstone Valkyrie Bandit Skeleton King
Firecracker Tombstone Valkyrie
Goblin Gang Firecracker Valkyrie Bandit Magic Archer
Goblin Gang Firecracker Tombstone Magic Archer
Valkyrie Bandit Magic Archer
Goblin Gang Tombstone Skeleton King
Goblin Gang Firecracker Valkyrie Bandit
Goblin Gang Valkyrie Firecracker Tombstone Bandit Magic Archer Skeleton King
Goblin Gang Firecracker Magic Archer
Tombstone Goblin Gang Valkyrie Bandit
Valkyrie Goblin Gang Firecracker Tombstone Magic Archer Skeleton King
Goblin Gang Tombstone Bandit Skeleton King
Goblin Gang Bandit
Goblin Gang Firecracker Tombstone Valkyrie
Tombstone Valkyrie Goblin Gang Firecracker Bandit Magic Archer
Valkyrie Firecracker Tombstone Bandit Magic Archer
Goblin Gang Valkyrie Firecracker Bandit
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Tombstone Bandit
Bandit Goblin Gang Firecracker Valkyrie Magic Archer
Goblin Gang Tombstone Bandit Valkyrie
Goblin Gang Valkyrie Bandit
Goblin Gang Tombstone Valkyrie Bandit
Firecracker Goblin Gang Magic Archer
Goblin Gang Tombstone Valkyrie Bandit
Valkyrie
Firecracker Tombstone Valkyrie Bandit Magic Archer
Goblin Gang Tombstone
Tombstone Valkyrie
Valkyrie
Goblin Gang Tombstone Valkyrie Bandit Skeleton King
Firecracker Valkyrie Magic Archer
Goblin Gang Tombstone Firecracker Valkyrie Magic Archer Skeleton King
Valkyrie Firecracker Magic Archer Skeleton King
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Bandit
Firecracker Bandit Magic Archer
Bandit Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bandit
Goblin Gang
Firecracker Valkyrie Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit
Firecracker Bandit Magic Archer
Firecracker Valkyrie Magic Archer
Magic Archer
Firecracker Valkyrie Magic Archer
Firecracker Bandit Magic Archer
Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker
Bandit Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Goblin Gang Tombstone Bandit Magic Archer
Firecracker Magic Archer
Goblin Gang Firecracker Valkyrie Magic Archer
Firecracker Magic Archer Skeleton King
Firecracker
Goblin Gang Firecracker Magic Archer Skeleton King
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Firecracker

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