My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Cannon Goblin Barrel
Zap
Skeletons Cannon Goblin Barrel
Barbarian Barrel
Skeletons Cannon Valkyrie Goblin Barrel Ice Wizard
The Log
Skeletons Cannon Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Valkyrie Goblin Barrel Ice Wizard
Fireball
Cannon Goblin Barrel Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Cannon Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Goblin Barrel Tornado Ice Wizard Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Goblin Barrel

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Fireball
Tornado The Log
Valkyrie
Goblin Barrel Tornado
Goblin Barrel
Valkyrie Ice Wizard
Tornado
Fireball Valkyrie The Log Ice Wizard
The Log
Fireball Tornado
Ice Wizard
Goblin Barrel Tornado

Defense Synergies 5 13

Skeletons
Cannon Tornado The Log Ice Wizard
Cannon
Skeletons The Log Fireball Valkyrie Ice Wizard
Fireball
Tornado The Log Cannon Valkyrie Ice Wizard
Valkyrie
Cannon Fireball Tornado The Log Ice Wizard
Goblin Barrel
Tornado
Fireball Ice Wizard Skeletons Valkyrie The Log
The Log
Cannon Fireball Skeletons Valkyrie Tornado Ice Wizard
Ice Wizard
Tornado Skeletons Cannon Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log
Skeletons Cannon Valkyrie The Log Ice Wizard
Cannon Tornado Skeletons Valkyrie Ice Wizard
Cannon Skeletons Valkyrie Ice Wizard
Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Skeletons Cannon Valkyrie Ice Wizard
Tornado Cannon Fireball Ice Wizard
Cannon Fireball Valkyrie The Log
Cannon Skeletons Tornado Ice Wizard
Tornado Skeletons Cannon Valkyrie Ice Wizard
Valkyrie Ice Wizard Skeletons Cannon Fireball Tornado The Log
Fireball Tornado Ice Wizard
Cannon Skeletons Fireball Valkyrie The Log Ice Wizard
Fireball Valkyrie Cannon Tornado The Log
Cannon
Tornado Cannon Fireball The Log
Skeletons Cannon Fireball Valkyrie Tornado
Cannon Fireball Valkyrie Tornado The Log Ice Wizard
Valkyrie Tornado The Log Cannon Fireball Ice Wizard
Cannon Tornado
Valkyrie Cannon Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball
Fireball Valkyrie The Log
Skeletons Valkyrie The Log
Valkyrie Fireball Tornado The Log
Skeletons Cannon Valkyrie
Fireball Skeletons Tornado Ice Wizard
Skeletons Fireball Valkyrie Ice Wizard
Valkyrie
Skeletons Fireball Valkyrie Tornado The Log
Skeletons Cannon
Valkyrie
Fireball Valkyrie Tornado The Log
Skeletons Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Skeletons Fireball Valkyrie Tornado The Log
Valkyrie Cannon Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log Ice Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Tornado Ice Wizard
Tornado The Log
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Fireball Tornado
Fireball Valkyrie Tornado The Log
Fireball Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log
Fireball Valkyrie Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Valkyrie Ice Wizard
Fireball The Log Tornado Ice Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Tornado
Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log
Fireball

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