My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Balloon
Giant Snowball
Goblin Barrel Witch Balloon
Zap
Goblin Barrel Witch Balloon
Barbarian Barrel
Tesla Elite Barbarians Valkyrie Goblin Barrel Witch
The Log
Elite Barbarians Goblin Barrel Witch
Earthquake
Tesla Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Elite Barbarians Valkyrie Goblin Barrel Witch Balloon
Fireball
Tesla Elite Barbarians Goblin Barrel Witch Balloon
Poison
Witch Balloon
Lightning
Tesla Elite Barbarians Valkyrie Witch Balloon
Rocket
Elite Barbarians Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Tesla Valkyrie Witch Balloon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Barrel Tesla Valkyrie

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Valkyrie Rage Mega Knight
Valkyrie
Elite Barbarians Goblin Barrel Balloon Witch
Rage
Elite Barbarians Witch Balloon
Goblin Barrel
Valkyrie Balloon Mega Knight
Witch
Rage Valkyrie Mega Knight
Balloon
Valkyrie Rage Goblin Barrel Mega Knight
Mega Knight
Elite Barbarians Goblin Barrel Witch Balloon

Defense Synergies 1 4

Tesla
Valkyrie
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Tesla Witch
Rage
Goblin Barrel
Witch
Valkyrie Mega Knight
Balloon
Mega Knight
Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Elite Barbarians Tesla Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Elite Barbarians Valkyrie
Tesla Elite Barbarians Witch Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Tesla Valkyrie Mega Knight
Tesla Witch
Tesla Valkyrie Mega Knight
Tesla Witch Elite Barbarians
Elite Barbarians Tesla Valkyrie Mega Knight
Valkyrie Witch Tesla Mega Knight
Tesla Witch
Tesla Mega Knight Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Tesla Witch
Elite Barbarians Tesla Mega Knight
Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Elite Barbarians Valkyrie Witch
Tesla Valkyrie Mega Knight Elite Barbarians Witch
Valkyrie Witch Tesla Mega Knight
Tesla Elite Barbarians
Valkyrie Mega Knight Tesla Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Elite Barbarians Witch
Tesla Elite Barbarians Valkyrie Mega Knight
Mega Knight Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Tesla Elite Barbarians
Tesla Elite Barbarians Valkyrie Witch Mega Knight
Tesla Witch
Tesla Elite Barbarians Valkyrie Witch
Mega Knight Tesla Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie Witch
Witch Tesla
Mega Knight Tesla Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Tesla Valkyrie Witch
Tesla Valkyrie Witch Mega Knight
Tesla Elite Barbarians Witch Valkyrie
Valkyrie Mega Knight Tesla Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Mega Knight
Witch
Witch
Elite Barbarians
Valkyrie
Elite Barbarians
Elite Barbarians
Witch
Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Witch
Witch
Witch Mega Knight
Elite Barbarians Witch
Witch
Elite Barbarians
Mega Knight
Mega Knight
Witch
Witch
Valkyrie Mega Knight
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: