My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Minions Goblin Barrel Skeleton Army Witch
Zap
Fire Spirit Minions Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Fire Spirit Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Fire Spirit Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Minions Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Minions Goblin Barrel Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Barrel Skeleton Army Fireball Valkyrie Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Barrel Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel
Minions
Valkyrie
Fireball
Valkyrie
Fire Spirit Goblin Barrel Minions Witch
Goblin Barrel
Valkyrie Fire Spirit Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie
Electro Giant

Defense Synergies 1 3

Fire Spirit
Valkyrie
Minions
Valkyrie
Fireball
Valkyrie
Valkyrie
Minions Fire Spirit Fireball Witch
Goblin Barrel
Skeleton Army
Witch
Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie
Skeleton Army Minions Valkyrie Witch
Skeleton Army Witch Fire Spirit Minions Valkyrie
Skeleton Army Witch Minions Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Fire Spirit Minions Valkyrie
Minions Fire Spirit Fireball Witch
Fireball Valkyrie Electro Giant
Witch Minions Skeleton Army
Skeleton Army Fire Spirit Valkyrie
Minions Valkyrie Skeleton Army Witch Fireball Electro Giant
Minions Fireball Witch
Skeleton Army Fire Spirit Minions Fireball Valkyrie Witch
Fire Spirit Fireball Valkyrie Skeleton Army Minions Witch
Skeleton Army
Skeleton Army Fireball Electro Giant
Minions Fireball Valkyrie Skeleton Army Witch
Fire Spirit Fireball Valkyrie Minions Skeleton Army Witch
Valkyrie Witch Fire Spirit Minions Fireball
Valkyrie Skeleton Army Fire Spirit Minions Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Electro Giant
Fireball Valkyrie
Skeleton Army Minions Valkyrie Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch
Fire Spirit Fireball Electro Giant Minions Witch
Skeleton Army Minions Fireball Valkyrie Witch
Valkyrie Skeleton Army
Minions Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Minions Valkyrie Witch
Skeleton Army Fireball Valkyrie Electro Giant
Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Minions Fireball Valkyrie
Minions Valkyrie Fireball Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Fire Spirit Valkyrie
Fireball Electro Giant Fire Spirit Minions Witch
Fire Spirit Witch
Fireball Fire Spirit
Fireball
Fire Spirit Minions Fireball
Fireball Valkyrie
Fireball Fire Spirit
Fire Spirit Fireball
Minions Fireball
Fireball
Fireball Witch
Fireball
Fireball
Minions
Fire Spirit Fireball
Fire Spirit Fireball Valkyrie Witch Electro Giant
Minions Fireball
Fireball
Fireball
Electro Giant Fire Spirit Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fire Spirit Fireball Witch Electro Giant
Minions Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Fireball
Fire Spirit Minions Fireball Skeleton Army Witch
Fireball Fire Spirit Witch
Fireball
Fireball Valkyrie
Fireball
Fireball Electro Giant
Electro Giant Minions Fireball Witch
Fireball Witch
Fireball Witch Electro Giant
Fireball

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