My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Cannon Zappies Goblin Barrel
Zap
Bats Cannon Zappies Goblin Barrel
Barbarian Barrel
Cannon Valkyrie Zappies Wizard Goblin Barrel Executioner
The Log
Cannon Mini P.E.K.K.A Zappies Goblin Barrel
Earthquake
Cannon Zappies Goblin Barrel
Arrows
Bats Zappies Goblin Barrel
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Zappies Wizard Goblin Barrel Executioner
Fireball
Cannon Zappies Wizard Goblin Barrel Executioner
Poison
Bats Cannon Zappies Wizard Executioner
Lightning
Cannon Mini P.E.K.K.A Valkyrie Wizard Executioner
Rocket
Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Cannon Goblin Barrel Mini P.E.K.K.A Valkyrie Zappies Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Cannon Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mini P.E.K.K.A Goblin Barrel
Cannon
Mini P.E.K.K.A
Bats Valkyrie Wizard
Valkyrie
Bats Goblin Barrel Mini P.E.K.K.A Zappies Wizard Executioner
Zappies
Valkyrie Goblin Barrel
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Valkyrie Bats Zappies
Executioner
Valkyrie

Defense Synergies 0 13

Bats
Cannon Mini P.E.K.K.A Valkyrie Zappies
Cannon
Bats Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A
Bats Cannon Valkyrie Wizard Executioner
Valkyrie
Bats Cannon Mini P.E.K.K.A Zappies Wizard Executioner
Zappies
Bats Valkyrie
Wizard
Cannon Mini P.E.K.K.A Valkyrie
Goblin Barrel
Executioner
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Zappies Wizard Executioner
Mini P.E.K.K.A Bats Cannon Valkyrie Zappies Executioner
Cannon Mini P.E.K.K.A Bats Valkyrie Zappies Executioner
Cannon Mini P.E.K.K.A Bats Valkyrie Zappies
Mini P.E.K.K.A Valkyrie
Bats Cannon Valkyrie Zappies Executioner
Bats Cannon Zappies Wizard Executioner
Cannon Valkyrie
Cannon Mini P.E.K.K.A Zappies
Cannon Mini P.E.K.K.A Valkyrie Zappies
Bats Valkyrie Executioner Cannon Zappies Wizard
Executioner Bats Zappies Wizard
Cannon Mini P.E.K.K.A Bats Valkyrie Zappies Wizard
Valkyrie Wizard Executioner Bats Cannon Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Cannon Zappies
Cannon Mini P.E.K.K.A Zappies
Wizard Bats Cannon Mini P.E.K.K.A Valkyrie Zappies Executioner
Cannon Valkyrie Bats Zappies Wizard Executioner
Valkyrie Wizard Executioner Bats Cannon Zappies
Mini P.E.K.K.A Cannon Zappies
Valkyrie Wizard Bats Cannon Mini P.E.K.K.A Zappies Executioner
Cannon Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zappies
Mini P.E.K.K.A Valkyrie Wizard Executioner
Zappies Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Zappies
Cannon Mini P.E.K.K.A Valkyrie Zappies Executioner
Wizard Executioner Bats Zappies
Mini P.E.K.K.A Bats Valkyrie Zappies
Mini P.E.K.K.A Valkyrie Zappies
Bats Mini P.E.K.K.A Valkyrie Zappies
Cannon Zappies
Bats Mini P.E.K.K.A Valkyrie Zappies
Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Zappies Wizard Executioner
Wizard Cannon Valkyrie Zappies Executioner
Zappies Bats Mini P.E.K.K.A Valkyrie Executioner
Bats Valkyrie Executioner Cannon Mini P.E.K.K.A Zappies Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner
Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner Bats
Wizard Executioner
Wizard Executioner
Wizard
Bats Mini P.E.K.K.A
Valkyrie Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Executioner
Valkyrie Wizard
Wizard
Valkyrie Wizard Executioner
Wizard Executioner
Wizard
Bats Wizard Executioner
Bats Zappies Wizard
Mini P.E.K.K.A
Wizard
Zappies
Wizard
Bats Zappies
Zappies Wizard Executioner
Mini P.E.K.K.A Valkyrie Wizard Executioner
Wizard Executioner
Executioner
Bats Zappies
Bats Zappies Executioner
Executioner
Wizard

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