My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Skeleton Dragons Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Dragons Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Bats Minions Skeleton Dragons Hog Rider Skeleton Army Witch
Zap
Spear Goblins Bats Minions Skeleton Army Witch
Barbarian Barrel
Spear Goblins Valkyrie Skeleton Army Witch
The Log
Spear Goblins Hog Rider Skeleton Army Witch
Earthquake
Spear Goblins Hog Rider Skeleton Army Witch
Arrows
Spear Goblins Bats Minions Skeleton Dragons Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Minions Skeleton Dragons Valkyrie Hog Rider Skeleton Army Witch
Fireball
Minions Skeleton Dragons Hog Rider Skeleton Army Witch
Poison
Spear Goblins Bats Minions Skeleton Dragons Skeleton Army Witch
Lightning
Skeleton Dragons Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Minions Skeleton Army Skeleton Dragons Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Minions Skeleton Army

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider
Bats
Valkyrie Hog Rider Minions Skeleton Dragons
Minions
Hog Rider Bats Valkyrie
Skeleton Dragons
Bats Valkyrie Hog Rider
Valkyrie
Spear Goblins Bats Hog Rider Minions Skeleton Dragons Witch
Hog Rider
Spear Goblins Bats Minions Valkyrie Skeleton Dragons Witch
Skeleton Army
Witch
Valkyrie Hog Rider

Defense Synergies 1 10

Spear Goblins
Bats Minions Skeleton Dragons Valkyrie Skeleton Army
Bats
Spear Goblins Minions Valkyrie
Minions
Valkyrie Spear Goblins Bats
Skeleton Dragons
Spear Goblins Valkyrie Skeleton Army
Valkyrie
Minions Spear Goblins Bats Skeleton Dragons Witch
Hog Rider
Skeleton Army
Spear Goblins Skeleton Dragons
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Skeleton Dragons Valkyrie
Skeleton Army Bats Minions Skeleton Dragons Valkyrie Witch
Skeleton Army Witch Bats Minions Skeleton Dragons Valkyrie
Skeleton Army Witch Bats Minions Skeleton Dragons Valkyrie
Valkyrie Skeleton Army
Skeleton Army Spear Goblins Bats Minions Skeleton Dragons Valkyrie
Bats Minions Skeleton Dragons Spear Goblins Witch
Skeleton Dragons Valkyrie
Witch Minions Skeleton Army
Skeleton Army Spear Goblins Valkyrie
Bats Minions Skeleton Dragons Valkyrie Skeleton Army Witch Spear Goblins
Minions Skeleton Dragons Spear Goblins Bats Witch
Skeleton Army Bats Minions Skeleton Dragons Valkyrie Witch
Valkyrie Skeleton Army Bats Minions Skeleton Dragons Witch
Skeleton Army
Skeleton Army
Bats Minions Skeleton Dragons Valkyrie Skeleton Army Witch
Valkyrie Spear Goblins Bats Minions Skeleton Dragons Skeleton Army Witch
Valkyrie Witch Spear Goblins Bats Minions Skeleton Dragons
Skeleton Dragons Valkyrie Skeleton Army Spear Goblins Bats Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Witch
Skeleton Dragons Valkyrie
Skeleton Army Spear Goblins Bats Minions Valkyrie Witch
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army Witch
Skeleton Dragons Bats Minions Witch
Skeleton Army Spear Goblins Bats Minions Valkyrie Witch
Valkyrie Skeleton Army
Spear Goblins Bats Minions Skeleton Dragons Valkyrie Skeleton Army Witch
Witch Skeleton Dragons Skeleton Army
Bats Minions Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Skeleton Dragons Valkyrie Skeleton Army Witch
Skeleton Army Witch Spear Goblins Bats Minions Skeleton Dragons Valkyrie
Bats Minions Valkyrie Skeleton Dragons Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie
Skeleton Dragons Valkyrie
Skeleton Dragons Spear Goblins Bats Minions Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Bats Minions
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Spear Goblins Skeleton Dragons Witch
Skeleton Dragons
Bats Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie Witch
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Valkyrie Witch
Witch
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Bats Skeleton Dragons Witch
Bats Minions Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Spear Goblins Bats Minions Skeleton Army Witch
Skeleton Dragons Witch
Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Bats Minions Skeleton Dragons Witch
Bats Skeleton Dragons Witch
Witch
Skeleton Dragons

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