My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Hog Rider Witch
Zap
Bats Goblin Gang Dart Goblin Witch
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Witch
The Log
Goblin Gang Dart Goblin Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Bats Goblin Gang Dart Goblin Witch
Royal Delivery
Bats Goblin Gang Dart Goblin Valkyrie Hog Rider Witch
Fireball
Goblin Gang Dart Goblin Hog Rider Witch
Poison
Bats Goblin Gang Dart Goblin Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Valkyrie Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap
Zap
Hog Rider Bats Dart Goblin Valkyrie Witch Mega Knight
Goblin Gang
Hog Rider Dart Goblin Valkyrie
Dart Goblin
Valkyrie Zap Goblin Gang Hog Rider Mega Knight
Valkyrie
Bats Dart Goblin Hog Rider Zap Goblin Gang Witch
Hog Rider
Bats Zap Goblin Gang Valkyrie Dart Goblin Witch Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Zap Dart Goblin Hog Rider Witch

Defense Synergies 1 14

Bats
Zap Dart Goblin Valkyrie Mega Knight
Zap
Mega Knight Bats Goblin Gang Dart Goblin Valkyrie Witch
Goblin Gang
Zap Dart Goblin Valkyrie
Dart Goblin
Bats Zap Goblin Gang Valkyrie Mega Knight
Valkyrie
Bats Zap Goblin Gang Dart Goblin Witch
Hog Rider
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Bats Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie
Bats Zap Goblin Gang Dart Goblin Valkyrie Witch Mega Knight
Goblin Gang Witch Mega Knight Bats Dart Goblin Valkyrie
Witch Bats Goblin Gang Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Bats Zap Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Zap Goblin Gang Witch
Zap Dart Goblin Valkyrie Mega Knight
Witch Goblin Gang
Goblin Gang Dart Goblin Valkyrie Mega Knight
Bats Goblin Gang Dart Goblin Valkyrie Witch Zap Mega Knight
Bats Zap Goblin Gang Dart Goblin Witch
Mega Knight Bats Zap Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Bats Zap Goblin Gang Dart Goblin Witch
Goblin Gang Mega Knight
Zap Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Bats Zap Goblin Gang Dart Goblin Witch
Zap Valkyrie Witch Bats Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Valkyrie Mega Knight Bats Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Witch
Zap Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Zap Valkyrie Witch
Goblin Gang Valkyrie Mega Knight Bats Zap
Goblin Gang Valkyrie Witch Mega Knight
Bats Zap Goblin Gang Dart Goblin Witch
Goblin Gang Bats Dart Goblin Valkyrie Witch
Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Witch
Witch Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Goblin Gang Valkyrie Witch
Dart Goblin Valkyrie Witch Mega Knight
Goblin Gang Witch Bats Zap Dart Goblin Valkyrie
Bats Valkyrie Mega Knight Zap Dart Goblin Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Zap Valkyrie Mega Knight
Bats Zap Dart Goblin Witch
Dart Goblin Witch
Zap Dart Goblin
Zap Dart Goblin
Bats Goblin Gang
Zap Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin Mega Knight
Bats
Zap Dart Goblin Mega Knight
Zap Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Zap
Zap Valkyrie Witch Mega Knight
Witch
Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Witch
Zap Bats Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Goblin Gang Dart Goblin Valkyrie Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Bats Goblin Gang Dart Goblin Witch
Bats Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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