My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Battle Ram Phoenix Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Ram Phoenix Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Skeleton Army Phoenix Skeleton King
Giant Snowball
Battle Ram Skeleton Army Skeleton King
Zap
Battle Ram Skeleton Army Skeleton King
Barbarian Barrel
Elixir Golem Valkyrie Battle Ram Skeleton Army Magic Archer Skeleton King
The Log
Elixir Golem Battle Ram Skeleton Army Skeleton King
Earthquake
Elixir Golem Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Elixir Golem Valkyrie Battle Ram Skeleton Army Magic Archer Skeleton King
Fireball
Elixir Golem Battle Ram Skeleton Army Magic Archer Skeleton King
Poison
Elixir Golem Skeleton Army Phoenix Magic Archer Skeleton King
Lightning
Valkyrie Battle Ram Phoenix Magic Archer Skeleton King
Rocket
Valkyrie Phoenix Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Valkyrie Battle Ram Phoenix Magic Archer Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Skeleton Army Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
The Log Magic Archer
Valkyrie
Battle Ram Magic Archer
Battle Ram
The Log Magic Archer Valkyrie
Skeleton Army
Skeleton King
The Log
Battle Ram Elixir Golem Magic Archer
Phoenix
Magic Archer
Battle Ram Elixir Golem Valkyrie The Log
Skeleton King
Skeleton Army

Defense Synergies 0 6

Elixir Golem
Valkyrie
The Log Magic Archer
Battle Ram
Skeleton Army
The Log Magic Archer Skeleton King
The Log
Valkyrie Skeleton Army Magic Archer
Phoenix
Magic Archer
Valkyrie Skeleton Army The Log
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
Skeleton Army Valkyrie The Log Phoenix
Skeleton Army Valkyrie
Skeleton Army Valkyrie Phoenix Skeleton King
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Magic Archer
Phoenix Magic Archer
Valkyrie The Log Phoenix Magic Archer
Skeleton Army Phoenix Skeleton King
Skeleton Army Valkyrie Phoenix
Valkyrie Skeleton Army The Log Magic Archer Skeleton King
Phoenix Magic Archer
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log Magic Archer Skeleton King
Skeleton Army Phoenix Skeleton King
Skeleton Army The Log
Valkyrie Skeleton Army
Valkyrie Skeleton Army The Log Magic Archer
Valkyrie The Log Magic Archer
Phoenix
Valkyrie Skeleton Army The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie The Log Phoenix Magic Archer
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army The Log Phoenix
Valkyrie Skeleton Army Phoenix
Magic Archer
Skeleton Army Valkyrie Phoenix
Valkyrie Skeleton Army Phoenix
Valkyrie Skeleton Army The Log Phoenix Magic Archer
Skeleton Army Phoenix
Valkyrie Phoenix
Skeleton Army Valkyrie The Log Phoenix
Skeleton Army Valkyrie Skeleton King
Valkyrie Skeleton Army Magic Archer
Skeleton Army Phoenix Valkyrie The Log Magic Archer Skeleton King
Valkyrie The Log Phoenix Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Valkyrie The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Skeleton Army Magic Archer
Magic Archer
The Log
Valkyrie Magic Archer
The Log Magic Archer Skeleton King
The Log Magic Archer Skeleton King
Magic Archer
The Log Magic Archer

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