My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Valkyrie Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Balloon
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Balloon
Zap
Fire Spirit Goblin Gang Minion Horde Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Wizard Magic Archer
The Log
Fire Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Valkyrie Wizard Balloon Magic Archer
Fireball
Goblin Gang Minion Horde Wizard Balloon Magic Archer
Poison
Goblin Gang Minion Horde Wizard Balloon Magic Archer
Lightning
Valkyrie Wizard Balloon Magic Archer
Rocket
Minion Horde Valkyrie Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Valkyrie Freeze Magic Archer Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Valkyrie Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon
Goblin Gang
Valkyrie Balloon
Minion Horde
Freeze
Valkyrie
Fire Spirit Balloon Goblin Gang Wizard Magic Archer
Wizard
Valkyrie Balloon
Freeze
Balloon Minion Horde
Balloon
Valkyrie Freeze Fire Spirit Goblin Gang Wizard Magic Archer
Magic Archer
Valkyrie Balloon

Defense Synergies 0 8

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie Magic Archer
Minion Horde
Freeze
Valkyrie
Fire Spirit Goblin Gang Wizard Freeze Magic Archer
Wizard
Valkyrie Freeze
Freeze
Minion Horde Valkyrie Wizard
Balloon
Magic Archer
Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Magic Archer
Minion Horde Goblin Gang Valkyrie
Goblin Gang Minion Horde Fire Spirit Valkyrie Freeze
Minion Horde Goblin Gang Valkyrie
Valkyrie
Goblin Gang Freeze Fire Spirit Valkyrie Magic Archer
Minion Horde Fire Spirit Goblin Gang Wizard Freeze Magic Archer
Valkyrie Magic Archer
Minion Horde Goblin Gang
Goblin Gang Fire Spirit Minion Horde Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard Freeze Magic Archer
Minion Horde Goblin Gang Wizard Magic Archer
Minion Horde Fire Spirit Goblin Gang Valkyrie Wizard Freeze
Fire Spirit Valkyrie Wizard Goblin Gang Minion Horde Freeze Magic Archer
Goblin Gang Minion Horde
Minion Horde Goblin Gang Freeze
Minion Horde Wizard Goblin Gang Valkyrie
Fire Spirit Valkyrie Goblin Gang Minion Horde Wizard Magic Archer
Valkyrie Wizard Freeze Fire Spirit Magic Archer
Goblin Gang Valkyrie Wizard Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Valkyrie Wizard Magic Archer
Goblin Gang Minion Horde Valkyrie
Goblin Gang Valkyrie Minion Horde
Goblin Gang Minion Horde Valkyrie
Fire Spirit Wizard Goblin Gang Minion Horde Freeze Magic Archer
Goblin Gang Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Freeze Valkyrie Magic Archer
Goblin Gang Minion Horde
Minion Horde Valkyrie
Valkyrie
Goblin Gang Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Magic Archer
Goblin Gang Minion Horde Valkyrie Freeze Magic Archer
Valkyrie Minion Horde Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Freeze
Magic Archer
Minion Horde Magic Archer
Valkyrie Freeze
Wizard Fire Spirit Minion Horde Valkyrie Magic Archer
Wizard Fire Spirit Minion Horde Freeze Magic Archer
Fire Spirit Minion Horde Wizard Magic Archer
Fire Spirit Wizard Freeze Magic Archer
Wizard
Fire Spirit Goblin Gang Minion Horde
Minion Horde Valkyrie Wizard Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Magic Archer
Minion Horde Freeze Magic Archer
Magic Archer
Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard
Freeze
Minion Horde
Fire Spirit Wizard Magic Archer
Fire Spirit Valkyrie Wizard Magic Archer
Minion Horde Magic Archer
Wizard
Minion Horde
Freeze Fire Spirit Valkyrie Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Fire Spirit Minion Horde Wizard Magic Archer
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Magic Archer
Minion Horde Freeze Magic Archer
Minion Horde
Wizard Magic Archer
Minion Horde Fire Spirit Goblin Gang Freeze Magic Archer
Fire Spirit Wizard Magic Archer
Freeze
Goblin Gang Minion Horde Valkyrie Wizard Magic Archer
Wizard Magic Archer
Minion Horde
Goblin Gang Minion Horde Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Wizard

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