My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Gang
Giant Snowball
Skeletons Bomber Bats Goblin Gang
Zap
Skeletons Bomber Bats Goblin Gang
Barbarian Barrel
Skeletons Electro Spirit Bomber Goblin Gang Valkyrie
The Log
Skeletons Electro Spirit Bomber Goblin Gang
Earthquake
Skeletons Bomber Goblin Gang
Arrows
Skeletons Electro Spirit Bomber Bats Goblin Gang
Royal Delivery
Skeletons Electro Spirit Bomber Bats Goblin Gang Valkyrie
Fireball
Bomber Goblin Gang
Poison
Bomber Bats Goblin Gang
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Bats The Log Goblin Gang Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber Bats

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Bomber
Bats Valkyrie
Bats
Valkyrie Bomber
Goblin Gang
Valkyrie
Fireball
Electro Spirit The Log
Valkyrie
Bats Bomber Goblin Gang
The Log
Fireball

Defense Synergies 1 14

Skeletons
Electro Spirit Bomber Bats The Log
Electro Spirit
Skeletons The Log
Bomber
Skeletons Bats Valkyrie The Log
Bats
Skeletons Bomber Valkyrie The Log
Goblin Gang
Valkyrie The Log
Fireball
The Log Valkyrie
Valkyrie
Bomber Bats Goblin Gang Fireball The Log
The Log
Fireball Skeletons Electro Spirit Bomber Bats Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie The Log
Skeletons Bats Goblin Gang Valkyrie The Log
Goblin Gang Skeletons Bomber Bats Valkyrie
Skeletons Bats Goblin Gang Valkyrie
Bomber Fireball Valkyrie The Log
Goblin Gang Fireball The Log Skeletons Electro Spirit Bomber Bats Valkyrie
Bats Electro Spirit Goblin Gang Fireball
Electro Spirit Fireball Valkyrie The Log
Skeletons Goblin Gang
Goblin Gang Skeletons Bomber Valkyrie
Bats Goblin Gang Valkyrie Skeletons Electro Spirit Bomber Fireball The Log
Bats Goblin Gang Fireball
Skeletons Bomber Bats Goblin Gang Fireball Valkyrie The Log
Bomber Fireball Valkyrie Electro Spirit Bats Goblin Gang The Log
Goblin Gang
Goblin Gang Fireball The Log
Skeletons Bomber Bats Goblin Gang Fireball Valkyrie
Fireball Valkyrie Electro Spirit Bomber Bats Goblin Gang The Log
Valkyrie The Log Electro Spirit Bomber Bats Fireball
Bomber Goblin Gang Valkyrie Electro Spirit Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons Fireball
Fireball Bomber Goblin Gang Valkyrie The Log
Goblin Gang Skeletons Bats Valkyrie The Log
Goblin Gang Valkyrie Bats Fireball The Log
Skeletons Goblin Gang Valkyrie
Fireball Skeletons Electro Spirit Bats Goblin Gang
Goblin Gang Skeletons Bats Fireball Valkyrie
Valkyrie
Skeletons Electro Spirit Bats Fireball Valkyrie The Log
Skeletons Goblin Gang
Bats Valkyrie
Fireball Valkyrie The Log
Skeletons Goblin Gang Fireball Valkyrie
Bomber Fireball Valkyrie
Goblin Gang Skeletons Electro Spirit Bomber Bats Fireball Valkyrie The Log
Bats Valkyrie Electro Spirit Bomber Fireball The Log
Electro Spirit Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Bomber Fireball Valkyrie The Log
Fireball Electro Spirit Bats
Bomber The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber Bats
Bomber Fireball The Log
Bomber Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Electro Spirit Bomber Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Electro Spirit Bats Fireball
Fireball
Bomber Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Bomber Fireball
Fireball
Electro Spirit Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log
Fireball

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