My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Witch Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Barbarians Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Barbarians Elixir Golem Valkyrie Wizard Witch Magic Archer Sparky
The Log
Firecracker Barbarians Elixir Golem Witch Sparky
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elixir Golem Valkyrie Wizard Witch Magic Archer Sparky
Fireball
Firecracker Barbarians Elixir Golem Wizard Witch Magic Archer Sparky
Poison
Firecracker Barbarians Elixir Golem Wizard Witch Magic Archer Sparky
Lightning
Valkyrie Wizard Witch Magic Archer Sparky
Rocket
Barbarians Valkyrie Wizard Witch Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Valkyrie Magic Archer Barbarians Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Valkyrie Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Sparky
Barbarians
Elixir Golem
Firecracker Wizard Witch Magic Archer Sparky
Valkyrie
Firecracker Wizard Witch Magic Archer Sparky
Wizard
Elixir Golem Valkyrie Sparky
Witch
Elixir Golem Valkyrie
Magic Archer
Elixir Golem Valkyrie
Sparky
Firecracker Elixir Golem Valkyrie Wizard

Defense Synergies 1 4

Firecracker
Valkyrie
Barbarians
Elixir Golem
Valkyrie
Firecracker Wizard Witch Magic Archer Sparky
Wizard
Valkyrie
Witch
Valkyrie
Magic Archer
Valkyrie
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Magic Archer Sparky
Barbarians Sparky Firecracker Valkyrie Witch
Barbarians Witch Sparky Valkyrie
Barbarians Witch Sparky Firecracker Valkyrie
Firecracker Barbarians Valkyrie Sparky
Firecracker Valkyrie Magic Archer
Firecracker Wizard Witch Magic Archer
Barbarians Valkyrie Magic Archer Sparky
Barbarians Witch Sparky
Firecracker Barbarians Valkyrie Sparky
Barbarians Valkyrie Witch Firecracker Wizard Magic Archer
Firecracker Wizard Witch Magic Archer
Barbarians Sparky Valkyrie Wizard Witch
Valkyrie Wizard Sparky Firecracker Barbarians Witch Magic Archer
Barbarians Sparky
Barbarians Sparky
Barbarians Wizard Sparky Firecracker Valkyrie Witch
Firecracker Barbarians Valkyrie Wizard Witch Magic Archer
Valkyrie Wizard Witch Firecracker Barbarians Magic Archer
Barbarians Sparky
Valkyrie Wizard Firecracker Barbarians Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch Sparky
Firecracker Valkyrie Wizard Magic Archer
Barbarians Valkyrie Witch Sparky
Valkyrie Barbarians Sparky
Barbarians Valkyrie Witch Sparky
Firecracker Wizard Witch Magic Archer
Sparky Barbarians Valkyrie Witch
Barbarians Valkyrie Sparky
Firecracker Barbarians Valkyrie Witch Magic Archer Sparky
Witch Barbarians Sparky
Barbarians Valkyrie Witch Sparky
Barbarians Valkyrie
Barbarians Valkyrie Wizard Witch Sparky
Wizard Firecracker Barbarians Valkyrie Witch Magic Archer Sparky
Barbarians Witch Sparky Firecracker Valkyrie Magic Archer
Valkyrie Firecracker Barbarians Wizard Witch Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Sparky
Firecracker Magic Archer
Magic Archer Sparky
Firecracker Barbarians Valkyrie Sparky
Wizard Firecracker Valkyrie Magic Archer Sparky
Firecracker Wizard Witch Magic Archer
Firecracker Wizard Witch Magic Archer Sparky
Firecracker Wizard Magic Archer
Firecracker Wizard
Sparky
Firecracker Valkyrie Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Wizard Witch Magic Archer Sparky
Magic Archer Firecracker Wizard Sparky
Sparky
Sparky
Firecracker Wizard Magic Archer Sparky
Firecracker Valkyrie Wizard Witch Magic Archer
Magic Archer Sparky
Wizard
Sparky
Barbarians
Firecracker Valkyrie Wizard Witch Magic Archer Sparky
Witch
Firecracker Wizard Witch Magic Archer Sparky
Wizard Witch Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker Wizard Witch Magic Archer Sparky
Firecracker Wizard Witch
Sparky
Wizard Magic Archer Sparky
Firecracker Magic Archer Sparky
Sparky
Firecracker Wizard Magic Archer Sparky
Barbarians Witch Magic Archer
Firecracker Wizard Witch Magic Archer
Firecracker Valkyrie Wizard Magic Archer Sparky
Firecracker Wizard Magic Archer
Sparky
Firecracker Sparky
Firecracker Witch Magic Archer Sparky
Firecracker Witch Magic Archer
Firecracker Witch Magic Archer Sparky
Sparky
Firecracker Wizard Sparky

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